haha thank you so much! actually (little flex) we did most of it during the last week x) i was procrastinating so much i watched whole 4 seasons of attack on titan and all of mob psycho before i really started drawing :P programmer has a little kid and work and i asked our storywriter one week before the end to join in! she did an amazing job on such short conditions. but yeah last few days messed up my sleep rhythm
smorrebrot
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the game was cute and had some smooth and pretty animations. i had some overlapping audio after dying a few times and i feel like the fireburst from the ground gives the player noroom to dodge if you dont know that its coming. so beating this boss at first try seems impossible since the burst also stunlocks you and at this point its basicaly a oneshot.
after dropping all 3 heads down the boss just kept shooting and the game went on i dont know if thats a bug or if you didnt managed to make an end.
anyways still a nice game well done :-)
I felt stunned each time i attacked and throwing my blades felt kind of useless. the wizard was by far the hardest boss. the last one was rather useless since he was as stunned in his attacks as me while his aim was worse than mine lol
i liked the visuals and with a better gameflow it would be a nice little game. but the slow attack makes it a bit hard to enjoy. still good entry!
im already fixed in this team but im sure ill have some time left because my team has only so much time with job and family. Games is part of my studies so i cant ever collect enough experiences. let me know if you ever want to participate in a gamejam together :) you can find me in the discord server @smörrebrot
i love this game! it has a very unique style and is the right amount of challenging. im proud of beating it!
the pace was very nice
i missed attackdriections for ranged weapons even tho you might wanted it that way. bummerang explosion felt kind of useless because being that close to a boss was never a good move (maybe if you want to speedrun the game). oh and i missed a fullscreen option
its a wild one :D love the aesthetics. but i didnt made it past the first boss and i got frustrated over having to restart it always over again. i also somehow landed into a bossfight without weapons once? it has potential, the destructive level had me nostalgic for worms armageddon loved that and the character animations where awesome.
something i would look into is the speed of the player. it feels a bit heavy and draggy, im sure to make him a bit faster and more responsiv would increase the fun a lot. but maybe thats just me
im missing a lot of speed and dynamic here. it sadly feels very clunky and unresponsive i suggest more movementspeed and a better dash. the intro is missing a way to skip or to make the text appear faster at least.
i enjoyed the artworks tho lovely style!
the sound of being hit by the boss will haunt me tonight
not gonna lie i was about to surrender to the roc because the controls where hard to get used to but im glad i kept trying. I finished the game and i think it has a great vibe to it! love the mythology theme and the artstyle fits well to it. its great how the player visual changes with each upgrade too good job on this game!
i would love some smoother gameflow maybe a higher jump and a smaller player sprite and hitbox.
it felt like an old gameboy game in a good way
yeah its rough at the beginning we had no time for balancing or gameplay at all haha. so you can build up some cats by fighting a few times in the dark alley you won't win every round but with a decent starter you will be able to build up a little army. once you get a few rare or epic maybe a legendary you will be able to win nearly every round. best not to make any pills early.
thanks for playing! making this game was a lot of fun even tho its in a nearly unplayable state for now :-)
hi there
I'm currently trying my best to see how far I can go by only using scratch/turbowarp to make an actual intriguing game.
what do you think so far? would you play it judging by the current gameflow? there will be lots of different spells and some passive abilities on weapons.
still a long way to go :-)
greetings, Smörre
beautiful made. got me raging tho since im horrible at jumping games :P sad that you run out of time for a few artwoks. i also really enjoyed the music.
it feels a bit awkward that you get back into the menu after dying 3 times but yet there are checkpoints so it makes no difference only in the visual effect and the music.