On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

smorrebrot

86
Posts
5
Topics
25
Followers
17
Following
A member registered Mar 27, 2017 · View creator page →

Creator of

Recent community posts

haha thank you so much! actually (little flex) we did most of it during the last week x) i was procrastinating so much i watched whole 4 seasons of attack on titan and all of mob psycho before i really started drawing :P programmer has a little kid and work and i asked our storywriter one week before the end to join in! she did an amazing job on such short conditions. but yeah last few days messed up my sleep rhythm 

the game was cute and had some smooth and pretty animations. i had some overlapping audio after dying a few times and i feel like the fireburst from the ground gives the player noroom to dodge if you dont know that its coming. so beating this boss at first try seems impossible since the burst also stunlocks you and at this point its basicaly a oneshot.

after dropping all 3 heads down the boss just kept shooting and the game went on i dont know if thats a bug or if you didnt managed to make an end. 

anyways still a nice game well done :-)

thanks for this little gem! it was fun and fast! perfect for a gamejam game! even tho the fightsystem seemed a bit simple it still offered to play with a bit of strategy :) 

would like to see more

cool style and the name and idea is fun but i gave up on the second boss because he oneshoted me all the time and sometimes i didnt even knew what hit me. 

I felt stunned each time i attacked and throwing my blades felt kind of useless. the wizard was by far the hardest boss. the last one was rather useless since he was as stunned in his attacks as me while his aim was worse than mine lol

i liked the visuals and with a better gameflow it would be a nice little game. but the slow attack makes it a bit hard to enjoy. still good entry! 

Thank you so much ! Means a lot your game is awesome! I was kinda blown away by how clean it is everything fits so perfect 

im already fixed in this team but im sure ill have some time left because my team has only so much time with job and family. Games is part of my studies so i cant ever collect enough experiences.  let me know if you ever want to participate in a gamejam together :) you can find me in the discord server @smörrebrot 

i love this game! it has a very unique style and is the right amount of challenging. im proud of beating it!

the pace was very nice

i missed attackdriections for ranged weapons even tho you might wanted it that way. bummerang explosion felt kind of useless because being that close to a boss was never a good move (maybe if you want to speedrun the game). oh and i missed a fullscreen option

its a wild one :D love the aesthetics. but i didnt made it past the first boss and i got frustrated over having to restart it always over again. i also somehow landed into a bossfight without weapons once? it has potential, the destructive level had me nostalgic for worms armageddon loved that and the character animations where awesome.

something i would look into is the speed of the player. it feels a bit heavy and draggy, im sure to make him a bit faster and more responsiv would increase the fun a lot. but maybe thats just me

(1 edit)

This is such a smooth game, the music is hiting good and the idea of getting back to your original body is fun! congratualtions on such a brillant piece of art :-)

thanks a lot! There already is a little red rectangle next to the player showing the direction to the boss. But yeah this needs to be improved. some suggested the cam focusing between the player and the boss

yep it’s something we added because we couldn’t decide on an ending. It will just change the last dialogue with Sakura 

thank you so much! There is a onepunch mode if you want to see the end of the story

funky little game! has some potential with more weapons maybe. i might just didnt manage to get far enough tho.

nice one! i love the different attacks you can get. light felt unfair to fight because the swords where always spawning inside me. maybe a skill issue

 too late for this knowledge. maybe it was good not knowing my hp i only died once in the run haha

im missing a lot of speed and dynamic here. it sadly feels very clunky and unresponsive i suggest more movementspeed and a better dash. the intro is missing a way to skip or to make the text appear faster at least.

i enjoyed the artworks tho lovely style!

the sound of being hit by the boss will haunt me tonight

killed them all. still dont know where my hp is supposed to be. had fun. would enjoy again.

not gonna lie i was about to surrender to the roc because the controls where hard to get used to but im glad i kept trying. I finished the game and i think it has a great vibe to it! love the mythology theme and the artstyle fits well to it. its great how the player visual changes with each upgrade too good job on this game!

i would love some smoother gameflow maybe a higher jump and a smaller player sprite and hitbox.

it felt like an old gameboy game in a good way 

that was pretty awesome! it felt pretty smooth and was fun to play! great job would love to see more bosses, maybe some passiv abilites too? good concept!

The game seems cool and very clean which i like but im having trouble jumping maybe im doing something wrong but i cant jump high enough to get anywhere or to dodge the groundattack so its kinda impossible. im guessing its a bug or maybe im just stupid. the healthbar concept is great

thanks you so much! Was a real blast to making it

oh yes i know this bug i think you can just open and close your inventory to fix it. Not the best solution but its something

oh okay strange never saw that bug before maybe when you switch some gear?  Or just in the middle of combat? Also wp on killing the boss!

yeah that's the spirit haha! thank you I put a lot of love into the art of this game <3 we consider to keep working on this so maybe there will be a reworked version of this some day :)

yeah its rough at the beginning we had no time for balancing or gameplay at all haha. so you can build up some cats by fighting a few times in the dark alley you won't win every round but with a decent starter you will be able to build up a little army. once you get a few rare or epic maybe a legendary you will be able to win nearly every round. best not to make any pills early. 

thanks for playing! making this game was a lot of fun even tho its in a nearly unplayable state for now :-)

hey thanks! yeah the whole gameplay part came a bit short. You can play it if you get a decent cat in the beginning. its stupid i know ._.

we did not manage to export it in time here is the game would be cool to submit it :)

https://smorrebrot.itch.io/goobl

danke! <3

genau die Reaktion die ich mir erhofft hatte.

ty very much! It was fun to make this one :-)

ty i tried to go for an easy to draw style so i can keep up with the programming! Happy it turned out well

sehr nett :) und auch gar nicht mal so einfach sich das so schnell zu merken ich bin eigentlich zu 50% mit raten durchgekommen 

its actually not random at all :) you spin more or less depending on the distance to the mouse. If your mouse is left of peako you spin left otherwise you spin right. Thanks for playing !

im still stuck with scratch :P but its fine since i love working with it. id like to learn some godot too some day! sounds like you are doing fine :) 

ayy i know mate! how you doing? happy you enjoyed the game :)

did you make it to the boss in room 15?

hi there

I'm currently trying my best to see how far I can go by only using scratch/turbowarp to make an actual intriguing game.

what do you think so far? would you play it judging by the current gameflow? there will be lots of different spells and some passive abilities on weapons. 

still a long way to go :-)


tell me if you are interested in more updates about it

greetings, Smörre

thanks happy you liked it :)

beautiful made. got me raging tho since im horrible at jumping games :P sad that you run out of time for a few artwoks. i also really enjoyed the music.

it feels a bit awkward that you get back into the menu after dying 3 times but yet there are checkpoints so it makes no difference only in the visual effect and the music.