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The Story of Cuber-O-Loo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #22 | 3.067 | 3.067 |
Concept | #26 | 3.333 | 3.333 |
Overall | #35 | 2.883 | 2.883 |
Presentation | #38 | 2.800 | 2.800 |
Use of the Limitation | #49 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
0
Software used
Unity
Use of the limitation
Every ten seconds. A Intentional Bug appears for a while.
Cookies eaten
0
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Comments
I enjoyed it! Pretty challenging but fun. I somehow defeated the boss with that dialogue box bug in most of the fight, I was just spamming space and moving like crazy and only got to find out it was the final boss 2 seconds before defeating it lol. The visuals are cool, but I think the colors are a bit too strong and the font isn't the most pleasant to read.
Overall I found it really nice, and I like how you challenged yourself to make this game for 3 different jams
Thanks.
This is pretty stylized! Although maybe too much? It kinda hurts my eyes and the font is hard to read
Crazy trying to do 3 jams at once. The shooting sound effect is way too loud and harsh. I barely defeated the boss, since it seemed impossible to dodge his bullets?
Thanks. I forgot to tune down the sound of the shooting.
The gameplay is cool! I was struggling to read the font with this background/colors, and some of the elements like when I get "null bullets" went over my head as far as to why they were happening.
Thanks. Null means none in programming syntax. I should have made It say " No Bullets" instead.
gameplay-wise, it is very enjoyable! I like how the bugs are foretold as it gives the player time to strategize.
Thanks.
Very interesting. The bugs that occur are not sudden, but forewarned, so the player can challenge the situation with some preparation. Fair design.
I feel that the setting where your ship gets bigger with each damage you take is also effective in making players impatient.
The boss battle felt a little unreasonable, as there seemed to be no gaps to avoid at the top.
The music is also cool. The high saturation of the screen makes it a little difficult to play calmly, but overall I think it is very good.
Thanks. The reason the ship gets bigger is because of the Three different game jam thing. Also, I did not know that the boss battle had no gaps to avoid. So thanks for the feedback.
It's cool that you made this with the rules of three different game jams, also I like the music
Thanks.
Cool Game, I Like When The Enemies Die And Split Into Rigidbodyies. Cool Idea With The Bugs Too ;)
Thanks.
Pleasant music. Clear control. The disappearance of the character and the splash with the text in the middle of the game hinder a little. And so it is very good and simple.
Thanks. I intended the bugs to be hard.