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A jam submission

The Story of Cuber-O-LooView game page

One game for THREE Game Jams.
Submitted by NatureStudioz — 1 hour, 26 minutes before the deadline
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The Story of Cuber-O-Loo's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#223.0673.067
Concept#263.3333.333
Overall#352.8832.883
Presentation#382.8002.800
Use of the Limitation#492.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
0

Software used
Unity

Use of the limitation
Every ten seconds. A Intentional Bug appears for a while.

Cookies eaten
0

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Comments

Submitted

I enjoyed it! Pretty challenging but fun. I somehow defeated the boss with that dialogue box bug in most of the fight, I was just spamming space and moving like crazy and only got to find out it was the final boss 2 seconds before defeating it lol. The visuals are cool, but I think the colors are a bit too strong and the font isn't the most pleasant to read.

Overall I found it really nice, and I like how you challenged yourself to make this game for 3 different jams

Developer

Thanks.

(+2)

This is pretty stylized! Although maybe too much? It kinda hurts my eyes and the font is hard to read

Submitted(+1)

Crazy trying to do 3 jams at once. The shooting sound effect is way too loud and harsh. I barely defeated the boss, since it seemed impossible to dodge his bullets?

Developer(+1)

Thanks. I forgot to tune down the sound of the shooting.

Submitted(+1)

The gameplay is cool! I was struggling to read the font with this background/colors, and some of the elements like when I get "null bullets" went over my head as far as to why they were happening.

Developer(+1)

Thanks. Null means none in programming syntax. I should have made It say " No Bullets" instead.

Submitted(+1)

gameplay-wise, it is very enjoyable! I like how the bugs are foretold as it gives the player time to strategize.

Developer(+1)

Thanks.

Submitted(+1)

Very interesting. The bugs that occur are not sudden, but forewarned, so the player can challenge the situation with some preparation. Fair design.

I feel that the setting where your ship gets bigger with each damage you take is also effective in making players impatient.

The boss battle felt a little unreasonable, as there seemed to be no gaps to avoid at the top.

The music is also cool. The high saturation of the screen makes it a little difficult to play calmly, but overall I think it is very good.

Developer(+2)

Thanks. The reason the ship gets bigger is because of the Three different game jam thing. Also, I did not know that the boss battle had no gaps to avoid. So thanks for the feedback.

Submitted(+1)

It's cool that you made this with the rules of three different game jams, also I like the music

Developer(+1)

Thanks.

(+1)

Cool Game, I Like When The Enemies Die And Split Into Rigidbodyies. Cool Idea With The Bugs Too ;)

Developer(+1)

Thanks.

Submitted(+1)

Pleasant music. Clear control. The disappearance of the character and the splash with the text in the middle of the game hinder a little. And so it is very good and simple.

Developer

Thanks. I intended the bugs to be hard.