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A jam submission

FrogBouffetView game page

A fun party game for up to 4 friends
Submitted by LoricGarde — 11 hours, 50 minutes before the deadline
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FrogBouffet's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#204.0454.045
Presentation#234.0914.091
Overall#333.7613.761
Concept#433.6823.682
Enjoyment#613.2273.227

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
LoricGarde

Software used
Unity, paint.net, FireAlpaca, Audacity

Use of the limitation
The game consists of only one level, the frogs are all on the same level and the entire project runs on a single unity scene

Cookies eaten
I skipped breakfast :(

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Yeah, multiplayer, even local, can be a bit crushing when you are alone with no friends;o :p

However, considering one possible limitation before the jam was 'Local Multiplayer', it seems to show pre-planning, which is always good to do!

Anyway, the design and graphics are very good, love the chosen colour contrast, between yellow and purple (well, maybe except the 4th frog, which is a bit strange), and the music really fits the environment.

You know that considering the probability of a catchable object appear on each side of the screen is the same, and even though each frog can launch its tongue, catch an object, and wait sometime x time to relaunch again, the players in the middle are always at a mathematical disadvantage, right?

It is a good party game! But don't speak breakfast next time :p

Developer

i thought of the disadvantage, but then I saw that the frogs at the sides have basically no time to get insects from their side, but they have a lot of time to study the trajectory of the ones coming from the opposite side, while the center frogs get less time to study the trajectory, but more opportunities overall, so it basically balances out :)  thanks for the review!

Submitted(+1)

bummed it was local multiplayer but i wanted to try it anyhow. loved the art and music on it great work. controls were clear and clean

Submitted(+1)

Enjoyment: Right off the bat, I thought the setup of this was very cute, the area you've put together is enjoyable to be in and If i had my little cousins over, I'd definitely want to play this with them, I think it has a wholesome family vibe to it that's really cool.  I enjoyed it minimally as this game revolves around that couch co-op social energy, alone it feels quite empty.  I don't think this game needs to be couch co-op specifically though, a 1 player mode would have the exact same gameplay and clearly it works cause half the games are exactly that.. however, I wouldn't pitch it as a 1p game as socially I can see this lasting, and 1p idk.  

Concept: The concept is solid, frogs trying to feed their selective palettes together in a swamp.  Maybe to make this more competitive it would've been interesting to see how it would play in a hungry hungry hippo-esque setup, where everyone is just trying to get as many as possible?  It reminds me of a Mario party mini-game.

Presentation: As beautiful as this game is to behold, one thing that hindered on the enjoyment was actually due to the muted tones of the game, I really like the muted blue, but I think it makes the game less readable for it, if you made the frogs the same colours as the thing they need to get, it would just make it easier to play and you wouldn't really need any instruction, or having that object next to the frog (which was a real nice touch admittedly)

Use of Limitation: Good call on making it a single pond with multiple frogs.. just generally doing a couch co-op thing is great for 1 map kinda stuff cause the social aspect can carry that map a long way.  Sucks that its not suited for this kind of game jam cause a lot of people don't have others around them.

Developer(+1)

hi, first of all thanks for the huge feedback! You're right, maybe going for a party game wasn't the best idea for a game jam, but i wanted to experiment with one so I just went for it :p. As for the palettes, at first the only thing that changed between insects was the color, which was the same as each frog, but since many people can't properly see colors, I wanted to make the game playable in greyscale as well, to make it more accessible. I kept the color differences between insects, but I also drastically changed sprites and animations to be very different to each other. Thanks for playing!

Submitted(+1)

I like this kind of soothing music! Do these insects appears completely randomly? I find that in some periods of time, a certain kind of insect is much more than other insects. But yes, that's also a fun experience!

Developer

yes, they're completely random, I guess it wouldn't hurt to balance the spawn rates a bit to avoid hordes of a certain type, but balancing takes time, so I just stuck with randomness for now. Maybe I'll work on it in the future :)

Submitted(+1)

The game looks good! We really dig the concept but the lack of simple single player mode makes it hard to actually play with consistency.

Viewing comments 25 to 21 of 25 · Next page · Last page