As the others already pointed out the title screen absolutely has to be skippable. Especially since your game is quite difficult, and while dying a lot to a game can work the title breaks the flow a lot. I love the 8-bit look and feel of the game (I don't know if intentional or not but i think the difficulty also fits quite well with other NES games). I have one bug to point out and that is that when enemies try to pathfind to the player, and end up hitting a wall, they get stuck forever. If you were to fix these, and maybe make the frog ninja just slower, instead of coming to a dead stop when using the sword i think you might have a great retro style game on your hands. The problems do sadly kinda kill the experience a bit tho.
Play Game Jam game
Legend of Green Ronin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #142 | 2.687 | 3.800 |
Presentation | #143 | 2.263 | 3.200 |
Enjoyment | #148 | 1.838 | 2.600 |
Concept | #148 | 2.263 | 3.200 |
Overall | #153 | 2.263 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kkarlo, Mitch, Avery
Software used
Game Maker Studio 2
Use of the limitation
We made the whole game just one overworld for the player to explore. We also made it in real time with no room switching which basically makes one big level.
Cookies eaten
a Billon
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