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onion

130
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5
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A member registered Aug 03, 2015 · View creator page →

Creator of

Recent community posts

Congrats on 1st across the board, amazing results!

Thank you so much for your detailed compliments, we both really appreciate it ❤️

Cool game, I really liked the pixel art on this one!

Really cool use of the limitation! The art fit really well with the cuber theme and I love the idea of being able to win multiple ways. Great work!

MacQuacky defeated! Cool game, enjoyed it once I realised there was a long press haha

I love games where getting better is the fun of it (Fighting Game player haha) so I take that as the highest compliment! Thanks :)

Very cool! Great use of the limitation, and I really liked the earlier puzzles. Reminded me of the Lights Out game I had when I was a kid!

Thanks!

Great impact on the rise and fall, nice one!

Thank you!

From the FAQ:

Yes, you can make any changes to the project or project page during the rating period, just make sure that the original version of the game can still be downloaded and it is clear that the game has been updated.

Ah I see! Good to know as I'd love to do a rhythm game some time 👍

Extremely cool game! The first time you see the perspective shift is really sick. No real criticism, well done!

Cool snake game! Like others said, the enemies take a bit too long to kill but overall a fun xp

Really cool, absolutely loved the aesthetic of the game! Was there an end objective or was it just go right and shoot buildings indefinitely? 

Great use of the limitation, and really cool theming! The UI being the character holding up items is very cool too. Well done!

Thank you! I hope you eventually got into the swing of it (eh? eh??)

Thanks! I've there's a lot of control in how long you want to hold the jump for which helps a lot. Also you do have to take debuffs every once in a while in order to keep going, I wanted that level of difficulty! But maybe I overtuned it haha

Really nice use of both the theme and the limitation! Mashing space bar to fire bullets once you have pierce is a little too strong because of the bouncing bullets off the side. It's like when you go bowling at the rails are up; it's hard not to get at least a spare! Felt like that should have been an upgrade with a percentage change at most. Loved everything else!

Thanks!

Yes, but you should leave the original version available to play as a file on the game page so people can play the version you submitted originally

Love the name, love the mechanics, love the theming, love the limitation usage. Absolutely nailed it, well done!

This was so good, big fan! I wanna see the 72 hours version of this haha

OH, I didn't even realise it was you, genuinely! Complete coincidence haha

I'm glad someone did a literal "one button, two functions" take on the limitation! I was thinking about something like that but went with one input button instead. Very hard game but loved the art on the frog. Great first submission!

Cool game! It's an interesting use of the limitation, I think if you forced the player to dash to reload rather than doing it automatically it would make it a bit more interesting. Well done though

This is awesome! Just going back over recent mini-jam winners and came across this gem. Well made!

Apologies if the visuals were a bit much. Hope the gameplay made up for it haha

No idea Pewdiepie used this music tbh, just liked the vibe of it haha

Thanks!

Praise be to Rex <3

Yeah the clarity of the platforms could definitely be improved, but I ran out of time haha. Thanks for the kind words!

Cool game! I adore his little arms going out behind him when he's running. Great puzzling and good game!

Thank you! I love a good high skill ceiling in my games (which is why I liked your entry so much haha)

This was really cool! By far my favourite limitation implementation so far. Extra impressive that you did this in a day. For a difficult skill based movement system I'd like to see a little more control over your ship, I would probably reduce the drift and make the movement in the new direction more immediate. Also might be nice to get a bit of extra time when you get a new star to make it feel like doing well is rewarded in some way. Anyway, love it, well done!

Thanks for the kind words!

Absolutely top notch game, well done! Trains with guns, I am so in. Was not expecting that boss, extremely cool. This is immense work to get done one your own in time for a game jam.

Thanks! Yeah the clarity of the platforms could definitely be improved, but I ran out of time haha. Thanks for the kind words!

Good stuff! I like the trail that gets left by the dash, nice effect. I would possibly make the invul/attack of the dash last slightly longer after the dash ends. That way there isn't those feel bad moments where you try to dash an enemy and the dash ends and you just immediately die! Good work overall though

Game looks great, and the movement is really tight! I just really wish I didn't have to use the mouse, there's already quite a lot going on without having to aim with a mouse pointer. Good job though!