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Frog Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #90 | 3.111 | 4.400 |
Enjoyment | #122 | 2.404 | 3.400 |
Overall | #123 | 2.652 | 3.750 |
Use of the Limitation | #131 | 2.828 | 4.000 |
Presentation | #143 | 2.263 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2. We don't have any gamedev/art related social medias to credit.
Software used
Unity, Blender, Gimp, Bandlab.
Use of the limitation
We have only one level. Even menu are just overlays
Cookies eaten
0. It was ice cream weekend.
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Comments
A very interesting idea! I think the jumping mechanics worked well, but I wish the enemies had had some more interesting targeting tactics, as it is its very easy to dodge their attacks. For only 72 hours though really good job!
Yeah the jump mechanic has some timing issues, sometimes you can jump almost straight after landing on an enemy, others it takes a few seconds even after his stand up animation plays. But this is still a really cool concept and well executed. Nicely done!
Very cool idea, the execution could be better, but for 72h it's still very good. It gets very easy after figuring out the basic mechanic, could use some more advanced lasers later on (or maybe I didn't get to any).
What made me stop playing was the controls - there's no clear feedback on when I can jump again, which resulted in me smashing the mouse to make it finally jump :P
Hmm... the line showing off your's jump trajectory is supposed be visible only when player can jump. That didn't work for you?
I don't think so, I was clicking and nothing was happening, though it did work a lot faster sometimes - might be some timing issues, I've only noticerd I forgot to time my flies when my wife played my game and it was much faster on her PC - a basic mistake, but I missed it anyway.
Have you tried it on other machines? And with UE4, the build can vary a lot from what is going on in the editor (I can't remember if it was UE4, but I think so).
Welp, it's Unity, so maybe some timers are going faster/slower on my PC (Update / FixedUpdate), dunno :P