Thank you! In classic gamejam fashion we worked on basics till very end and never properly balanced the whole thing. But from what I got after some tests it looks like after you get through 2-3 lvls it's pretty much all over
PaweQ
Creator of
Recent community posts
It's pretty addicitng! I managed to get 2700 points;
Controlling feels very smooth and I really like how the game increases tempo with time.
Ranged enemies sometimes like to stand off-screen or behind UI.
Two exploits, kinda I think?
1. Spinning invalidates melee enemies
2. Spamming right mouse button gives both speed and projectile blocking
These are not enough to make the easy tho
Really cool idea and great execution. I love the mix of problem solving and action that goes into getting higher score.
I feel like jumping is too high or too fast for the map, because I ended up bonking my head into ceiling and not landing where I wanted a bit too often, but it's minor problem.
I got to turn 48 and I challenge anyone reading this to beat it.
Overall as far a I went game seems truly great, altough this bugs are realy slowing things down. I got yet another one (same thing, game freezes and upon minimizing i see this error) while starting work in flower store. Thats weird because I did like 4 times and it crashed only once. Besides that, the game have save&load system? In menu I see "continue" option but I haven't seen any way to save, neither it saved after starting chapter 1. And the very last (for now) thing (but I'm not sure if it is a bug): after starting fight I can't find any way to exit the fight (so also a screen) without killing every single enemy on said screen, even those that aren't aggro on me.
This all sounds very negative, but I really enjoy the game, so good work, keep going.
And another one when trying to talk to Krefer after working at flower store:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_interact_parent:
Push :: Execution Error - Variable Index [0,1] out of range [1,1] - -1.message(100128,1)
at gml_Object_obj_interact_parent_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_interact_parent_Draw_64 (line -1)
Got while using magnyfying glass in-fight:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player_battle:
Variable obj_battle_cursor.<unknown variable>(100094, -2147483648) not set before reading it.
at gml_Script_scr_player_battle_skill_observe
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_player_battle_skill_observe (line -1)
gml_Object_obj_player_battle_Step_0