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DreadMaze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #70 | 2.828 | 4.000 |
Use of the Limitation | #85 | 2.298 | 3.250 |
Overall | #86 | 2.342 | 3.313 |
Concept | #86 | 2.475 | 3.500 |
Enjoyment | #97 | 1.768 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Gimp
Use of the limitation
Dice is used to decide how many move points the player has each turn, which can either be used to move or collect items. However, if you don't move, It gets closer, so you have to be strategic with your points.
Cookies eaten
None :(
How was your experience with Mini Jam?
This was good, my first game jam, and I think it was ideal first jam cause of the 72 hours time frame.
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Comments
Love the old school dungeon crawler aesthetic. The heart beat was a really good way to make me both need to think more about where I'm going as well as panic if it suddenly got louder.
Made an atmospheric game that makes me really want to go back to playing old school dungeon crawlers, with how well it captures that feeling.
Found the compass and the chalk, but I had to abandon my fate. I just got too lost! I wasn't expecting a creepy Shadowgate this jam! Way to be different!
Really interesting mechanic for movement. Easy to feel lost which creates a strong sense of dread, so well done!
Great atmosphere! I really liked the chalk mechanic, feel like it could be expanded on further.
Dice as movement was a great idea here. The heartbeat and dark atmosphere really sold the sense of dread. I felt very lost, but that kinda added to it. Great job.