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Night of the Living Dread's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #63 | 2.652 | 3.750 |
Presentation | #96 | 2.121 | 3.000 |
Use of the Limitation | #97 | 1.768 | 2.500 |
Overall | #97 | 2.121 | 3.000 |
Concept | #100 | 1.945 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, DufusDoggo
Software used
Gdevelop and piskel
Use of the limitation
In order to defeat the final boss in the time limit, you must shoot dice blocks to get upgrades
Cookies eaten
Over 9000
How was your experience with Mini Jam?
It was fun, very stressful however. Helped me learn more about level design and keeping my scope small.
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Comments
Loved the retro feel! Great side scroller, I wish the bullets maybe pushed the zombies back by a little bit so I could focus a little more on the action than the dodging. The fast zombies kept things exciting, too. The rail gun was confusing, but if it had a loading bar that would help. Thought there was something oddly exciting about hearing it charge without knowing when it would do something cool lol.
Hi! This was a reasonably solid side scrolling shooter. I think that the movement was a little too slow, the game only really felt nice to control once I had a speed upgrade. It also would have been really nice to be able to aim, so that I didn't have to be exactly in line with the enemies. In the end, I ended up dodging more than I did shooting. I also was confused about how to charge the railgun at the end of the game.
The movement can easily be fixed, and not aiming was a stylized choice but I get what you're saying. Also I didn't make this very clear due to time constraints but the railgun self charges. thank you for playing
I actually really enjoyed the game. Defeating that titan felt really cool lol