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Warlocked: Last Spell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #60 | 2.806 | 3.000 |
Presentation | #88 | 2.272 | 2.429 |
Overall | #90 | 2.272 | 2.429 |
Enjoyment | #95 | 1.871 | 2.000 |
Concept | #96 | 2.138 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Tim Lorgeree (Twitter @t_lorgeree)
Software used
GMS2
Use of the limitation
Dice combat: broken free from D&D style as you avoid death by the undead
Cookies eaten
0
How was your experience with Mini Jam?
I wish I didn't have to work on Fridays! Could've used that extra day for sound and art.
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Comments
I like the concept and you executed it really well. Good Job! Keep it up!
Thank you for playing! Looking forward to updating this game in the future!
This idea is really cool! I liked how you incorporated the limitation, and hitting enemies with the dice felt great. I really enjoyed how well the mechanic worked when there were a lot of enemies all over the place at the start of waves, but when they eventually grouped together it became a little tedious. I think if the enemies had slightly different movement, it'd be easier to hit them more often and it'd feel more satisfying. Overall, good job on the game!
Thanks for the feedback amd for giving it a try! I definitely want to try different movement patters for the zombies, or at the very least patch in collision for each other so they dont become this single unit hovering around ominously.
Congrats on your submission! It's a nice little game, maybe decrease a bit the movement sensitivity and increase the colliders of all the objects, I found hitting the dice (or the enemy) pretty difficult with the current setup. With a bit of polish and additional features it may be a good combat system for quick session.
Thanks for trying it out! It definitely needs a lot of polish, and the "lock on" system for the dice to snap to the undead will definitely be one of the first areas of improvement. Your feedback is greatly appreciated!