I like the story and presentation. I appreciate the help button, since I don't know my scales at all. The dice mechanic feels kind of tacked on.
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Next Note's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #76 | 2.333 | 2.333 |
Concept | #80 | 2.600 | 2.600 |
Presentation | #90 | 2.267 | 2.267 |
Overall | #94 | 2.167 | 2.167 |
Use of the Limitation | #106 | 1.467 | 1.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mehmet Adil Öztürk
Software used
Unity
Use of the limitation
In the game you play through a music exam. There are 3 question in total in the exam. 2 of them require the dice to decide which chord you have to find the notes to.
Cookies eaten
Unfortunately none :(
How was your experience with Mini Jam?
Everything was great. Maybe rather than the theme being optional it could be mandatory. And you being able to use any already existing assets or code would be really helpful.
Comments
very difficult for someone who doesn't know the scales. Otherwise its a good game
I just was very confused, and feel like this could of been done without the dice... which kind goes against the limitation itself.
I'm really bad at music chords so i couldn't beat it, but otherwise, good game!
Interesting idea, but it seems like the notes I needed didn't spawn often enough. Still appreciate something musical as a nice change of pace, though.
Took me a while to figure out what to do. But after failing the exam and catching the wrong note over and over again, I got it and enjoyed the game. Good job!
It was a little tough to figure out what to do at first. A better tutorial would have helped (I failed the first level flat out just because I didn't know I needed to dodge the notes), and once I figured out what I needed to do, the notes for the chord or scale I needed didn't spawn often enough. This meant that I just sat on the next note in the chord or scale and just waited, and there was no need to dodge other notes.
It was a little tough to figure out what to do at first. A better tutorial would have helped (I failed the first level flat out just because I didn't know I needed to dodge the notes), and once I figured out what I needed to do, the notes for the chord or scale I needed didn't spawn often enough. This meant that I just sat on the next note in the chord or scale and just waited, and there was no need to dodge other notes.
I had some trouble at first understanding what to do but overall the experience was enjoyable !
Nice game! However it took me a bit to realize I had to catch the falling lines while standing on the correct notes to progress, having them both be the thing you need to grab and also hurting you was difficult to work with. Maybe a recolor of correct notes would help, otherwise I felt like I just needed to stand still on the right note and wait.
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