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GUNS 'N BUBBLES's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 3.951 | 3.951 |
Overall | #13 | 3.878 | 3.878 |
Presentation | #14 | 4.195 | 4.195 |
Concept | #37 | 3.732 | 3.732 |
Use of the Limitation | #38 | 3.634 | 3.634 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
calculus2, P3TCHZ
Software used
Unity
Use of the limitation
Your ammo is also your HP
Cookies eaten
WE ATE CAKE!
How was your experience with Mini Jam?
It's nice to finished something in 72 hours. keep us motivate a lot!
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Comments
Had a great time playing this one, the spinning enemies really got me!
Loved the music.
Ran into some lag every now and then while killing enemies.
10/10
We put much love into it and we're really glad you like it!
(sorry for some lag after killing an enemies. It's a reference for Zed time from killing floor but with poor implement! hahaha)
That went completely over my head! I thought it might have been intentional because of the grey effect but wasn't sure
Your love and time are noticeable!
Good game!
I get a bug then enemy spawns inside me after wave clear :D
Also it is annoying to looking for last 1-2 enemies. Good practice to add arrow/markers for last enemies on the map/wave.
And its better to check perks doubles. I got three perks for choose from: magnet, magnet and magnet.
Thanks for your feedback bro! Idea of adding arrow to indicate an enemy is great. We'll look into it!
It was fun, got a Odin and three Bouble, and had 287 bubbles when I cleared it!
Thanks, We glad you enjoyed it.
Nice game creative game play
Hi, looks really nice and the music was great however, I wasn't sure what I had to do? Maybe add a how to play or simple tutorial. I did like the fact the player gets knocked back when shooting that was a nice touch!
Hi Xanderwood! First I need to thank you for your feedback about a simple tutorial. Now we've added a new icon to tell player what each key does!
Nice graphics, great controls and fun gameplay! The use of the limitation was well implemented but it was hard to figure out because it got confusing when you got hurt. If the enemies repelled when they hurt you (or dissappeared) it would have been easier to figure out what happened. Great job though, was fun!
Thanks bro! glad you enjoyed our game. We'll try adding something to fix your problems!
too much boosh
Very nice visuals! I love the neon lights, it felt like I was playing a space shooter in a futuristic city. The gameplay was great coupled with the upgrades you get! Nice polished game you got :3