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AquaMang

46
Posts
A member registered Jul 07, 2021 · View creator page →

Creator of

Recent community posts

Thanks for hosting this jam, and giving my game a try! I hope you enjoyed it even if you couldn't survive too long!
I thought it would be a lot of fun to have the hotdog wave and flap around as you play the game, to add to the craziness happening on the screen! 
The BBQ owner keeps forgetting where he put his last bottle and constantly ends up getting more :D

Thanks for trying it out! I hope you had fun, and managed to get a good time too! 

Thanks for playing my game! I'm hoping to add a few more little features in a small update, but the current state is all I had time to do in the jam. Thank you, I tried my best to put out something I thought people would enjoy playing!

Thanks for playing my game, I hope it was as fun for you to play as it was for me to make!

3:51 is a pretty good time! my best is about 4:00 but someone I know actually made it to 5:00!

It definitely struggles in the "late game" in its current state. I'm hoping to improve on that with a small update soon. It kind of sucks to see a bottle spawn in the middle and know it's dead to you :( 

Thanks for playing my game, I'm glad you had fun!
I'm not too confident in my art skills but I'm happy with how it turned out! Might be a con for the jam, but it's a pro for me!

Thanks for playing my game, I hope you enjoyed it! 
I tried balancing the players slow move speed with the ability to dash! The hectic vibe is exactly what I was hoping to accomplish with my game!
I made an adjustment with how much the dash cooks the player, maybe the increased dash would offset the slow movement speed better?

Thanks for finding this bug and giving my game a try!

I didn't think anyone would get past quadruple digits or get a multiplier that high! You're definitely a lot better than me at this.

I fixed the score bug, and implemented your idea to have the multiplier deplete faster. I hope it's now more challenging for you.

I really liked your game!

A little idea though. I think it might be cool if every time you click, you swing and the power bar is always going.

You could always make some changes, if you fix it I wouldn't mind playing again

Thanks for playing, I'm glad you enjoyed the game! 

I found myself getting stuck on the furniture a lot on the last level.

on the last level it seemed like if you went to check one side and the key wasn't there, the brother would basically trap you there since you couldn't fit through any of the gaps. 

Would have liked to see more levels and better level design (getting stuck on the last level)

Good job finishing your game!

On real paddle boats, faster turning is sometimes done by dragging an oar on the opposite side. Maybe something like that would be possible in your game?

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Thanks for trying the game!

There isn't a whole lot of objects in the game so I was hoping for obstacles to be explored by just hitting them :)

We tried our best to come up with the music in this short time window, sorry to hear that it wasn't to your liking (we'll try to at least get the loop smoothed out a little)

Thank you for your feedback

I fixed the executable version, sorry for the trouble.

Oh haha! someone else seemed to actually be able to, so maybe it's an already (accidentally) implemented feature?

I do like the idea though, maybe I'll add a temporary invincibility powerup

Thanks for the feedback!

Thanks for giving our game a try, I did the same and gave your game a play + left a rating!

The cow bug is a little (soon to be removed) player appreciation ;)  

Congratulations on finishing the Jam!

The gameplay seemed slow to me. Waiting for the arrow to be ready was really aggravating, seeing it say 0 seconds and thinking "OK, so what am I waiting for then". The arrow cooldown was also placed in an inconvenient spot where I constantly was looking away from what I was doing disrupting the gameplay, maybe try displaying it over the player (maybe as a progress bar too) ?

Movement speed could use a buff too and maybe different kinds of targets, slowly going around to shoot 40 targets that all just sit there was pretty boring.

I definitely will! Good luck with your bug fixing!

Nice game! Controls were a little hard to get used to, and the boats didn't feel very responsive (like I couldn't really make them go where I wanted). Kind of wish you could see further too.

Very aesthetically pleasing, and a cool game idea. 

Awesome game!

Very simple, easy to play, and fun. The music and sounds effects fit perfectly too!

Reminds me of a WarioWare game

The levels were all incredibly easy except level 2 which was insanely difficult. 

An Ideal breathing zone on the breath bar would have been nice, as well as some variation in the levels.

Damn this is a really hard game, the AI are insane and your car goes so fast. Finding the green ball was difficult too, would be nice to see it on the mini map.

A few more levels would be cool too (maybe with some obstacles). Good work! 

Congrats on finishing your first Jam game! 

I was really confused on how to stack the players the whole time >.< only managed to get 1 stack overall :(

The sound was excellent, "Ready...Sports" got a laugh out of me every time!

Umm maybe not? That's definitely bug I need to fix!

Thanks for playing, I hope you had fun!

Thanks for playing our game!

I'm glad you liked it!

Thanks for playing! A game I played in another game jam had them, since then I knew I wanted to put it in one of my games too :) 

Great game! The difficulty felt a little too easy though, it started to feel repetitive before I finished my first run through. the cops don't do nearly enough damage to make them a threat, some kind of road hazard to dodge would have been cool too.

Good work, hope you had fun making this!

Thanks for playing!
Scrap is just the bits that enemy tanks drop, and upgrades come from the more powerful tanks you can find around the map

Wow this update is great! I managed to finish the game!

The challenge involved was just right to where I didn't want to quit.

Only feedback I have now is that I had no idea you could shuriken through the enemies until I read the comments of other people. I had thought that only the purple zones could be used with the shuriken. It would be nice if there was a note or hint when you first encounter a shuriken zone of each type.

Thanks for letting me know!

I gave the game another shot and I got to play a lot more levels this time. That level with the two dash zones still got me (second to last), and even after skipping it the level after kicked my butt as well. It was cool to be able to see the rest of the game even if I couldn't beat the levels.

Great game, I had a great time playing it even the second time.

Thanks for trying my game and the feedback!

I kind of ran into the same thing when I started playing it myself. A bit of a learning experience for next time!

Fantastic game ever outside the Jam!

Loved the music!

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Very cool game mechanic! Loved the use of the Limitation.
Too hard for me though, the level with the two dash zones got me stuck!

I see this was also your first jam, good work! It was a first for me as well, doing it all by yourself is not easy!

Your time spent is very noticeable!

Give mine a shot! I left you a rating too!
https://itch.io/jam/mini-jam-84-bubbles/rate/1121907

Had a really good time on the first level, the controls were interesting to get used to. The wall jumping feels very nice once you get the hang of it. Character movement is pretty jumpy and sensitive though.

I got stuck on the start of the second level, no matter what I did I couldn't get past it :(

Cool game! The dialogs are a little too real, you weren't kidding about "super realistic".

I wish there was some way to randomize the dialogs so you couldn't predict which ending you would get. Maybe if the bumpers refreshed the remaining bubbles?

Thanks! I felt like I might have overestimated what I could do with the towers mid way through, but it ended up working out.

Great game! Wish there was a bit more to do though, maybe style points for flips, or something to explore in the sky? 

A bit of a bug, on the upgrade screen you can just keep clicking to get more upgrades without needing to level up.

Enjoyed this one a lot. Liked the Music, it fit the game very well. Gameplay was surprisingly engaging! The level where the head moves on a platform while the player runs to hold buttons was my favorite. The difficulty on the last level was perfect!

Wish the art of the head better matched the rest of the game. On the first level with a button, the button could be activated by even just hitting the block it was on from the side.

Good Work!

Thanks for the feedback!
I only got to making the menu, etc in the last few hours of Sunday or I would have provided better instructions. I tried fitting it in on the main menu but I guess it wasn't enough