Thanks for hosting this jam, and giving my game a try! I hope you enjoyed it even if you couldn't survive too long!
I thought it would be a lot of fun to have the hotdog wave and flap around as you play the game, to add to the craziness happening on the screen!
The BBQ owner keeps forgetting where he put his last bottle and constantly ends up getting more :D
AquaMang
Creator of
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Thanks for playing my game, I hope it was as fun for you to play as it was for me to make!
3:51 is a pretty good time! my best is about 4:00 but someone I know actually made it to 5:00!
It definitely struggles in the "late game" in its current state. I'm hoping to improve on that with a small update soon. It kind of sucks to see a bottle spawn in the middle and know it's dead to you :(
Thanks for playing my game, I hope you enjoyed it!
I tried balancing the players slow move speed with the ability to dash! The hectic vibe is exactly what I was hoping to accomplish with my game!
I made an adjustment with how much the dash cooks the player, maybe the increased dash would offset the slow movement speed better?
Thanks for finding this bug and giving my game a try!
I didn't think anyone would get past quadruple digits or get a multiplier that high! You're definitely a lot better than me at this.
I fixed the score bug, and implemented your idea to have the multiplier deplete faster. I hope it's now more challenging for you.
I found myself getting stuck on the furniture a lot on the last level.
on the last level it seemed like if you went to check one side and the key wasn't there, the brother would basically trap you there since you couldn't fit through any of the gaps.
Would have liked to see more levels and better level design (getting stuck on the last level)
Good job finishing your game!
Thanks for trying the game!
There isn't a whole lot of objects in the game so I was hoping for obstacles to be explored by just hitting them :)
We tried our best to come up with the music in this short time window, sorry to hear that it wasn't to your liking (we'll try to at least get the loop smoothed out a little)
Thank you for your feedback
Congratulations on finishing the Jam!
The gameplay seemed slow to me. Waiting for the arrow to be ready was really aggravating, seeing it say 0 seconds and thinking "OK, so what am I waiting for then". The arrow cooldown was also placed in an inconvenient spot where I constantly was looking away from what I was doing disrupting the gameplay, maybe try displaying it over the player (maybe as a progress bar too) ?
Movement speed could use a buff too and maybe different kinds of targets, slowly going around to shoot 40 targets that all just sit there was pretty boring.
Wow this update is great! I managed to finish the game!
The challenge involved was just right to where I didn't want to quit.
Only feedback I have now is that I had no idea you could shuriken through the enemies until I read the comments of other people. I had thought that only the purple zones could be used with the shuriken. It would be nice if there was a note or hint when you first encounter a shuriken zone of each type.
Thanks for letting me know!
I gave the game another shot and I got to play a lot more levels this time. That level with the two dash zones still got me (second to last), and even after skipping it the level after kicked my butt as well. It was cool to be able to see the rest of the game even if I couldn't beat the levels.
Great game, I had a great time playing it even the second time.
Give mine a shot! I left you a rating too!
https://itch.io/jam/mini-jam-84-bubbles/rate/1121907
Enjoyed this one a lot. Liked the Music, it fit the game very well. Gameplay was surprisingly engaging! The level where the head moves on a platform while the player runs to hold buttons was my favorite. The difficulty on the last level was perfect!
Wish the art of the head better matched the rest of the game. On the first level with a button, the button could be activated by even just hitting the block it was on from the side.
Good Work!