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A jam submission

LiquifyView game page

Play as a violent treasure grubbing slime try to get the high score!
Submitted by Bouncing Turtle, ben nissimov — 7 seconds before the deadline
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Liquify's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#44.3004.300
Concept#144.0004.000
Overall#173.8253.825
Presentation#403.6003.600
Enjoyment#403.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Michael, Ben

Software used
C3

Use of the limitation
you shoot yourself at enemies

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Comments

Submitted(+1)

Really great game and love the art style! I also enjoyed your use of the limitation, getting smaller as you use your own body as ammo seems to have been a popular choice in this game jam but you're the first game I've found to make it so if you don't use ammo at all your body gets too big and you also lose. Forcing the player to keep the delicate balance of having to keep using ammo to live but not use too much or you die keeps the game fast paced and engaging. 

Developer(+1)

Thanks for the kind words, really enjoyed your game as well!

Submitted(+1)

Love the really cute art style and groovy music. The use of the limitation is really unique, and executed nicely. The gameplay is proper engaging, and it feels amazing to smash through an enemy!

Though it was a little difficult to get into it, as reading the starting text was difficult with the screens shake.

Overall, really fun, satisfying, game!

Developer(+1)

Thanks!

Submitted(+1)

Quite a cool game!  With a bit of tweaking with the difficulty and presentation, this could be really good! Overall, very nice job!  I would actually pay $1 for this game if it was commercial!

Developer

Thanks a lot!

Submitted(+1)

i like the idea of being a projectile in the first place. it’s a bit unclear how far i can charge, thus it gets a little frustrating when i die because the charge stopped right in front of an enemy. got a highscore of 642 or something though :D fun game! i would put the controls somewhere else because it was hard to read with the camera shake.

Developer

Thanks for the feedback, enjoyed playing yours as well!

Submitted(+1)

Interesting concept. Had difficulty aiming and guessing how far a shot would go. I was also often hit while charging. Could be because I'm too slow with a touchpad, but I like the idea and the art of the game. The notes on control are very helpful. Personally, however, I would place these a little more prominently or larger. Only read it halfway until I died a couple of times.

Developer

Thanks for your feedback -- yes I would say mouse and keyboard are a much better option for controls on this one. Thanks for playing and rating!