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CONV3RT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 3.400 | 3.400 |
Concept | #30 | 3.400 | 3.400 |
Overall | #49 | 2.925 | 2.925 |
Presentation | #53 | 2.800 | 2.800 |
Enjoyment | #75 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
WasSoup
Software used
Unity 2020.1
Use of the limitation
The player does not hurt the enemies, instead he converts them to join his cause.
Cookies eaten
0 :(
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Comments
The “convert” mechanic felt more like mind control, which I wouldn’t consider to be pacifist in nature.
I liked the art style.
The physics felt a bit rough and sometimes the character would stick to the side of a wall.
Also, it seemed like this wasn’t finished?
Kinda ran out of time in the jam, the convert mechanic is supposed to make the enemies join your cause and advance it further, i had some cool ideas for the story but i didnt have time for it. Thanks for commenting.
Collision detection may be a little buggy (but it works after some clicking), but otherwise great game. Cool concept converting enemies.
It was my first time using raycasts xD. Thanks for the comment.
The Concept is very good, the game itselfe sadly was quite buggy for me, the checkpoints didnt work and converting an enemy is quite buggy, i had to frantically spamm the enemy and arround him and even then it sometimes just didn't work. The game does look very good though and as i said the concept sound really fun.
Didnt have time for debugging but thanks for commenting!
that player is looking kinda SUS!
amogus