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Bone Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #22 | 3.600 | 3.600 |
Overall | #62 | 3.000 | 3.000 |
Concept | #64 | 3.100 | 3.100 |
Enjoyment | #69 | 2.700 | 2.700 |
Presentation | #75 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Luca Stubbe, Argus_Pan0ptes
Software used
Unity
Use of the limitation
Character's projectiles are also their health.
Cookies eaten
2
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Comments
A very boney boio. I also found a bug, but I think it was already explained here somewhere in the comments. I like that the skeleton uses themselves as their weapons which worked as a double-edged sword and prevents spamming bullets like I will most likely do when I play shooter games. Pretty good game nonetheless!
I think there is a bug with the third skeleton... it keeps going back and forth against the wall. I like the concept of being a skeleton lost in a maze and the use of the ribs is pretty thematically fitting, but I think this might have worked better(and been easier to make) if you had made this a grid based game with the skeleton hopping inside the maze from grid to grid.
I do really like the skeleton's hats.
I think there is a bug with the third skeleton... it keeps going back and forth against the wall. I like the concept of being a skeleton lost in a maze and the use of the ribs is pretty thematically fitting, but I think this might have worked better(and been easier to make) if you had made this a grid based game with the skeleton hopping inside the maze from grid to grid.
I do really like the skeleton's hats.
Interesting labyrinths
I like the style of the labyrinth and the use of the limitation. With some music, sound or effects you could improve it easily. Good work!