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A jam submission

An Absorbing GameView game page

A puzzle game in which you play as a sponge
Submitted by ConeTristan — 17 hours, 44 minutes before the deadline
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An Absorbing Game's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#363.3083.308
Concept#543.2313.231
Enjoyment#572.9232.923
Overall#603.0193.019
Presentation#742.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Puzzlescript

Use of the limitation
As you move your health depletes. you can also use your health to remove obstacles.

Cookies eaten
0 but I did eat 3 bars of chocolate

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Comments

Submitted

"So... Cold," last line of the little sponge as I sob and feel a part of me dead. Somehow you made me feel guilt over a sponge... How dare! Other than that, I really like the dialogue and writing in the game, The puzzle mechanics are also very interesting, and bet there was a lot more planned for this game given the number of gimmicks present through the proceeding levels.

I found some puzzles to be a bit wonky sometimes (Such as losing water when moving into a water filled grid?) or this could just be some balancing issue. For the jam version, the levels after the blood loop to the extra dirt level at some point. The game could really pop out if it used some more visuals!

Other than that, this game has more potential if developed outside the jam! I genuinely enjoyed the writing and the mechanic ^^

Developer(+1)

Thanks so much! I always love to hear when people catch feelings from my writing! I wanted to make more, in terms of everything, but I spent way to long in puzzlescript trying to make it do some things that it wasn't really designed to do. I also overestimated my ability to design puzzles, so I didn't get to create as many rooms as I would have liked.

I wanted originally to have the sponge not lose water when moving into the water grids, but I couldn't get puzzlescript to do it properly and I eventually gave up on that. I always meant to return to it when I thought of a solution, but nothing ever occurred to me.

I'm not much of an artist(I think the worst piece I have  in the game was the number 6 on the sponge) but I tried to have it be good enough. I did most of the art about 6 hours before the close of the jam. before that it was all just colored squares!

But yeah, I enjoyed making this game! Keep on jammin'  PiXELiN!

Submitted(+1)

Keep writing bro! and yeah the puzzlescript is indeed difficult sometimes, and incredibly frustrating when it doesn't go your intended way. Also the art is honestly fine, I feel like even with a polished sponge and semi realistic tiles, it still won't have the same magic the writing and the puzzle mechanic gave it. It is still amazing you manage to juggle all 3 (4, counting game design) roles in gamedev, so give yourself a pat on the back for such a daunting task. Keep Jammin' ConeTristan!

Submitted

Very creative and interesting design. You deserve those 3 bars of chocolate!

Developer

Thanks! I'm glad to be getting back so many positive responses!

Good dame, i need saw it in play store

Developer

lol, maybe one day if I get a solid puzzle pack or a good story line to go with it. for now i think it is sufficient as a free itch.io game. thanks though!

Submitted

Wow I really enjoyed this game, it was a lot of fun, good job !

Developer

Thanks! I kind of wish that I could come up with more puzzles to fit into the game. maybe one day. or if I see any cool ideas in the chats

Submitted

Smart mechanics, I love this kind of puzzle games, this one is a bit hard to get into but is really enjoyable, great job!

Developer(+1)

Thanks! I got a little hung up while designing this on just getting puzzlescript to do some of the things I was trying to force it to do, but I think this came out pretty good! I can't wait to delve into what everyone else did!

Submitted

Creative. It took me a while to understand how it works, but I liked it.

Developer(+1)

Thanks! I had a bunch of friends play it and this was a pretty common response. I think that I didn't spend enough time making the game  mechanics immediately understandable, which is a common problem in puzzle games.