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Neo Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #109 | 1.425 | 2.667 |
Concept | #116 | 1.247 | 2.333 |
Enjoyment | #117 | 0.891 | 1.667 |
Presentation | #117 | 0.713 | 1.333 |
Overall | #118 | 1.069 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Shestakov Artem
Software used
Unity , Aseprite,Sketchbook
Use of the limitation
If you move too much, you have to start all over again.
Cookies eaten
8
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Comments
It's a cool little concept and was pretty fun to play, but I'm really not a fan of having to restart the entire game when dying on one level. Good job tho.
кто до какого уровня дошёл?
Спасибо конечно за хардкор, но с самого первого уровня я перепроходить все не буду)
Liked the concept of some form of 'turn based' platformer where every jump and move costs some health. The ghosts (or jellyfish?) were very cute as well, I loved their simple but nice animation.
Sadly, the movement was a little too unintuitive and glitchy for me to get far in the game. You got stuck on terrain a lot and the build up of momentum with multiple button presses is a little too unpredictable. With many attempts I couldn't get past level two, kept getting stuck in the corridor... Maybe a more restrictive or controlled movement (e.g. press left and up to jump 2 squares to the left) could work better? That would make it more of a puzzle game... It depends on what your 'vision' for the final product would be.
Also, for a game where you can die really easily: A quick restart on the level you are on (rather than being booted to the main menu and having to play through things again) would improve things immensely. "Quality of life" features are hard to add during a game jam. But just getting one bit of polish (no matter how small) can really step a game up massively.
32 bits please :3
32 bits please :3
ой забыл цель игры перетащить блок с восклицательным знаком к блоку чёрточкой и стрелочкой