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A jam submission

Watch Yo HealthView game page

Moving is hard.
Submitted by Saran Krishnaraja — 9 hours, 59 minutes before the deadline
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Watch Yo Health's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#183.7034.000
Enjoyment#223.4983.778
Overall#223.4463.722
Use of the Limitation#293.2923.556
Concept#433.2923.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Saran (me)

Software used
Unity

Use of the limitation
Every time you moved you lose health.

Cookies eaten
0

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Comments

Submitted(+1)

The use of limitation isn't quite much obstacle to the gameplay, but the game is pretty easy.

Submitted

Great art is it an asset pack?

Check out my review of your game at https://www.twitch.tv/scalphamission

Developer

Yup!

https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360

Submitted(+1)

Nice game! Cute graphics and nice use of concept! 

Submitted(+1)

Great game. It looks nice, and the concept is really cool. I do feel like the health should have been a lot lower, as the main concept of losing health when moving didn't really affect the gameplay at all. 

Developer

I should have done more playtesting to figure out the correct numbers for the health and damage. Something I'll keep in mind for next time. Thanks for the feedback!

Submitted(+1)

This is one of the best games I’ve tried: It looks really awesome, it’s impressive, the assets are really polished! The gameplay is clean af, perfect controls, level design is pretty sweet and fun. The only issue I have with the game is the sound design, some death/win, walk and jump/landing sound for the player and some ambients, flying platform and disk would have made the game so much more enjoyable! Please update the game after the jam and make it webGL, so much potential!

Developer(+1)

Hey thanks for playing and for the feedback! I would have have liked to added more sounds but due to prior agreements I didn't have enough time to add it in. This was my first game jam so I didn't think about exporting as a WebGL but I'll definitely do that for the next jam! Thanks again for the feedback I appreciate it!