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MovementDisease's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #22 | 3.498 | 3.778 |
Concept | #27 | 3.600 | 3.889 |
Overall | #44 | 3.035 | 3.278 |
Use of the Limitation | #55 | 2.777 | 3.000 |
Presentation | #81 | 2.263 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Luc van Remmerden
Software used
Godot, Aseprite and BFXR
Use of the limitation
You get killed (slowly) when you start moving.
Cookies eaten
2 (not enough)
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Comments
Clever concept, apt use of the limitation, and well-designed levels that get progressively harder! We had fun, even though the little red guy is tough to avoid!
Nice concept with time and turn based gameplay. I thought the aspect ratio was an interesting choice. Here is a video of me playing:
Thank you for playing the game and filming it!
The swapping places with arrows was a glitch, but I decided to keep it because it required precision to do well in levels with a lot of arrows, haha!
Cool idea, I wish the timer were some kind of remaining moves countdown instead of a continuous timer (so you would have the time to think between moves), but I guess that would ruin the concept ^^’
Thank you for playing!
Yea, I tried to do it in that way, but I found it to be less fun and I thought it would fit the restriction a little bit worse.
Very insteresting idea
Thank you!
nice idea! :)
Thank you!
Great game, although the aspect ration is bad, everything else is just great!
Thank you for playing!
Yea sorry, I found out about the problems just before the deadline, so I had no time to fix it.