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Old Jhonnies Cooking Emporium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 3.529 | 3.529 |
Concept | #49 | 3.118 | 3.118 |
Overall | #67 | 2.574 | 2.574 |
Presentation | #94 | 1.824 | 1.824 |
Enjoyment | #96 | 1.824 | 1.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GradientOGames (me :) )
Software used
Unity, Audacity, Cubase 5, Aseprite, Photoshop
Use of the limitation
if you move, you lose health, run out and u die, manage your health smartly...
Cookies eaten
HUNDREDS
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Comments
Perfectly executes the limitation of the jam, whilst it may be hard initially due to a learning curve or discovering the location of things around you, I feel this was executed very well. Moving the camera little further out so you could see more around you could help. Art looked great! :)
Thanks! and thanks for playing. Your one of the only people who didnt complain of how long it was LOL.
yikes!
I know, its quite hard.
the cooking distance is intentional. So is the difficulty. However I did plan to add an interactive tutorial and a way to move away objects (instead if you press right click in the wheelchair, all appliances moved away which was planned to be temporary) but I had bitten off more than I can chew. Thanks for the detailed advice. I'll try to make something more simple next jam.
I like alternative game ideas. Cool concept.
thanks for playing!
Man is this hard lol
I like the concept, especially the grappling hook mechanic, but I feel like giving the player a tiny bit more mobility would do wonders.
thanks for playing, i'd say just increasing the health would work better
I felt like it was pretty difficult and a bit all over the place, but I really enjoyed the grappling hook especially, and I thought the idea was interesting.
thanks, I wanted it hard, but I didn't intend for it to be the kind of hard where you just want to stop playing (watched your stream). I should have mentioned somewhere in the instructions: "before you put food on the plate, combine your food at the empty Prep appliance" Which I will now. You playing has given me a real eye opener, thanks for playing!
Great Art. The player move slow. It's a realistic mechanic. Good Job. :)
thanks for playing
The grappling tool is best part of the game, I feel like I could enjoy the game more if it wasn't very difficult.
Map was too large, so I couldn't see and know where to go and issue is I can't make fullscreen because if I do then click `ESC` then I leave FullScreen(I'd advice to change the `ESC` button)
I do find the concept of the game very interesting and if balance I would have more fun in it.
Thanks for the feedback, maybe I could add some sort of easy mode... Thanks for playing!
You don't lie saying it's a difficult game! I really like the idea of bringing the appliances with a grapling hook, interesting concept and great use of the limitation. Good job!
Thanks a lot! two things, firstly did you find any bugs? Secondly is there anyway of improving the game (instead of the obvious e.g. new food)?
Thanks again!
Firstly: I did not find any bugs. Secondly: I think a tutorial would make the game much more approachable. It might even be a simple checklist in the top left corner telling the player in which order to prepare the food etc.
Hope that helped!
yea, its a real eye opener, I was planning on adding a recipe book (which was practically a tutorial) however i didnt get to fit it into my scope. Thanks again and again for playing