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Lost in VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #92 | 1.960 | 3.667 |
Concept | #108 | 1.782 | 3.333 |
Overall | #110 | 1.514 | 2.833 |
Presentation | #110 | 1.247 | 2.333 |
Enjoyment | #116 | 1.069 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, Photoshop, Bosca Ceoil
Use of the limitation
Your health decreases every time you move
Cookies eaten
Didn't really eat cookies, but a lot of sweets
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Comments
The game was graphically very interesting. I was a big fan of the glitchy effects and the concept, but I had a very hard time navigating around. It seems like for each room, you can only switch back and forth once, there didn't seem to be a way to turn on and off the routers that I could find, and if you failed the first level, and clicked restart then climb all the way up or down, you were just stuck. The concept itself though was pretty interesting, just needed a bit of tuning. Nice job!
I enjoyed this one, the concept was good for a simple puzzle game and I liked a lot of the visual glitchy effects. The graphics were a little at odds with each other, few clashing textures and sprites, but nothing too bad. You also had a tutorial! Which is always a plus for a game jam!
The gameplay made me think occasionally, trying to find the optimal path, which is good. It was more of a taste of the concept though, as the mechanics didn't have enough time/levels to be fleshed out properly. And maybe for such a small game, just going from one level to the next rather than using the level select room (which did take some time to get back to the door on a death) would be nice quality of life.
Also moving into a wall on the level select created an... interesting... glitch. Don't worry about it as all game jams have plenty of minor glitches. I just found it funny as the character slowly dances into the wall.