Thank you!
Xenvex
Creator of
Recent community posts
Holy the mutation aspect of this game was pretty neat tbh It gave it a really rouge-like feel to it. I also liked the combination of navigating the player and aiming as one centralized thing. Like, not only do I have to aim at my enemies with my cursor, I also have to be aware that I don't have my cursor isn't on top of the enemy. I thought that was a really cool idea
The game is simple and yet fun. I think this is one of the best usages of the limitations. I also love the combination of the music suddenly stopping and starting when you move and the little peak out animation the magnifying glass does. Honestly very great, I don't have any gripes with it. Great job!
Also this is my best score:
The game was overall just really fun. It is kinda a pain in the butt to have to memorize every level you complete, but I don't think it offsets how good the game is. The music was nice, the graphics were pretty good, and the overall thinking and strategy you have to put in to complete each level makes it very fun. Good job!
The music was a bop. I was little upset ngl cause I cleaned the entire house and they were still upset that I moved the boxes around. The first time I missed some dirt but didn't hit over any boxes and they were upset. The second time I cleaned the crap out of that house but I did indeed yeet those boxes to the heavens, and they were still upset. I think it's their fault for putting boxes on piles of dirt!
But for real, I had a good time playing the game. I like how the limitation was lethal to my paycheck, which hit home a lot harder than it should have. Great game and good job!
The game was graphically very interesting. I was a big fan of the glitchy effects and the concept, but I had a very hard time navigating around. It seems like for each room, you can only switch back and forth once, there didn't seem to be a way to turn on and off the routers that I could find, and if you failed the first level, and clicked restart then climb all the way up or down, you were just stuck. The concept itself though was pretty interesting, just needed a bit of tuning. Nice job!
The concept was pretty interesting and I had a good time on my first playthrough of it. However, there was a pretty game-breaking bug for if you click "Play Again" and go through the game again. I was unable to click and attack anything anymore even though it made the sound effect and I was also unable to die. All in all, I thought it was a pretty interesting game!
The was kinda glitchy, the enemies and stuff didn't actually move towards the player. Essentially you could just sit there and there's no danger. That being said, I did manage to make it to 39 rounds survived. Overall, I thought the concept was pretty interesting and reminded of that old snake game where you eat stuff and then get longer, and then have to avoid yourself but in a different way. Nice job!
I thought the game was ok. I'm glad you managed to patch that one issue where you couldn't progress upwards. For a large majority of the game I felt pretty lost in what to do, where to go, or what was even happening. But the music and vibes throughout the game made it a pretty interesting experience. Nice job!
I had a surprisingly fun time with this game. I will say that at the end of each level it says "Press Enter", but its actually space bar. I felt like I made it pretty far but ended up getting stuck at the "Press F" level. Even though the overall design felt a little buggy, I got really invested into it(For not the camera angles though).
I thought the game had a pretty fun story with a good set-up. I will say the coin spawn rate felt a little low(had to wait a while for a coin to spawn), and I had a hard to telling if my hitboxes were gonna collide with the cars. The graphics were pretty fun and nostalgic, and its pretty nuts you did this all in scratch. Good game!