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Pigeon's Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #229 | 1.650 | 3.500 |
Use of the Limitation | #232 | 1.650 | 3.500 |
Enjoyment | #249 | 1.179 | 2.500 |
Overall | #250 | 1.355 | 2.875 |
Presentation | #267 | 0.943 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sam Brading
Software used
Godot, Aseprite
Use of the limitation
Originally the pigeon character was meant to have controlled movement, but according to the limitation I decided to have the character instead not stop flying across the screen.
Cookies eaten
Zero (sadness)
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Comments
nice
You made good use of the limitation! The backstory with a reactivated agent was very funny. I liked the idea of having a target person and having to avoid bystanders, but this was sometimes a bit difficult to pull off. Well done for 72 hours!
The art unfortunately looks a bit inconsistent. I'd suggest laying out a canvas in Aseprite in a quarter or even an eigth of the target resolution (480x270 for 1920x1080), drawing everything and then scaling it up. This ensures that every 1 pixel in your image takes up the exact amount of pixels in your finished game/image (see persons/trees). I am no expert artist by any means however.