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A jam submission

Pigeon's RevengeView game page

Wally ate a pigeon. We don't like that one bit.
Submitted by Sam Brading — 2 hours, 42 minutes before the deadline
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Pigeon's Revenge's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#2291.6503.500
Use of the Limitation#2321.6503.500
Enjoyment#2491.1792.500
Overall#2501.3552.875
Presentation#2670.9432.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sam Brading

Software used
Godot, Aseprite

Use of the limitation
Originally the pigeon character was meant to have controlled movement, but according to the limitation I decided to have the character instead not stop flying across the screen.

Cookies eaten
Zero (sadness)

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Comments

Submitted(+1)

nice

Submitted(+1)

You made good use of the limitation! The backstory with a reactivated agent was very funny. I liked the idea of having a target person and having to avoid bystanders, but this was sometimes a bit difficult to pull off. Well done for 72 hours!

The art unfortunately looks a bit inconsistent. I'd suggest laying out a canvas in Aseprite in a quarter or even an eigth of the target resolution (480x270 for 1920x1080), drawing everything and then scaling it up. This ensures that every 1 pixel in your image takes up the exact amount of pixels in your finished game/image (see persons/trees). I am no expert artist by any means however.