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Scarecrow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 4.235 | 4.235 |
Overall | #35 | 3.640 | 3.640 |
Enjoyment | #46 | 3.324 | 3.324 |
Concept | #50 | 3.588 | 3.588 |
Use of the Limitation | #72 | 3.412 | 3.412 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me ( Programming and Art )
Software used
Unity
Use of the limitation
You can't stop moving or you will lose the game in a matter of seconds. You constantly have to move from bird to bird.
Cookies eaten
7 Oreo's and 4 Chips ahoy with milk OFC. I'm not a psycho.
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Comments
I love the way this game looks :)
Love the color pallete and art style of this game! The music was really cute. Simple concept but very well executed.
Really nice style! Also pretty cool twist on an old classic.
Appreciate it! Thanks for taking the time to play it. Also glad that you noticed the inspiration
Very cool atmosphere and art style! Once more and more birds gathered and a fast one came swooping in, it became very fun. I enjoyed the music of Scarecrow as well. Can't wait for the Halloween Update! At times the player felt a bit too slow, I think a dash might make a great additon. Other than that: perfect!
Would love to do a Halloween twist! Agreed, I think if I redid it I would have a dash and tweak the movement speed to be a little faster. Thanks for taking your time to play!
Oh my god I love the art style. The scarecrow is adorable. A very simple gameplay loop, but a fun one! Well done, well done indeed.
Aw thank you! I rarely do pixel art so that means a lot to me. Thanks for taking the time I appreciate it
Great visuals, sounds and gameplay! Rated well. My initial thoughts were that I wanted the movement to be faster because it felt tedious to wait for him to cross the whole screen, BUT after I seen obstacles come into play, I thought that if the player moved faster it would be hard to manuever well around them. Overall liked the concept and execution!
Agreed, I could've possibly gone for a faster movement and made the obstacle clearance less narrow. Appreciate the feedback.