Thank you! Updates have been made!
NightModeGames
Creator of
Recent community posts
I enjoyed the vibes. Solid intro. Good mechanics on the fairy movement and audio choices. I originally thought I was going to be leading a group to safety but having lead just the one was better. I think having some enemies that distract you from your task of guiding could be a good element! Use of limitation was great too B) Great job
Thanks for playing and really appreciate the feedback! When using the light magics and coins spawning it will also light up the areas that are darker essentially lighting the way for you but I know its still a bit challenging to distinguish. I know when the horde comes down near the end its hard haha, I playtest the games so much I always think players will find the games to be too easy so I ramp it up but yeah I need to work on the difficulty progression next time.
Hey. I know after setting the lights and choosing all the colors I found it a bit difficult to distinguish the blues from greens but theres differences you can tell if you seen them enough. I think for remembering the buttons I could have started the gameplay much slower and then ramped it up, it gets really fast toward the end. Needed more time honestly. I also think the bar could be shortened. Ill probably make those adjustments soon if youd care to come back and try it out!
Thank you for playing and appreciate all the feedback. I can see that it would feel a bit numbin after a while as the difficulty eventually caps out. I was unsure how far to push the difficulty for players since Ive made games too hard before. Also initially did have the controls AD but I thought it was neat to have you controlling two ends of the keyboard like the two ends of the conveyor belts. Definitely not something players are used to though. I agree with having more direction and feedback to start, ill work on that for future jams. Again thank you for your thoughts and feedback :)
A1 Presentation! The concept is unique and something different. Having limits on the ammo / reloading does impact the enjoyment but I could see if you were interacting with others its fitting. I envision faster reloads and power ups to increase different aspects of play. Overall solid basis for a fully fledged game.
Impressive visuals and good use of differing mechanics. I enjoyed the hunt more so than others. One thing I think might be a good change is to have the squids move together Or having one follow the other. Felt like Id be able to utilize the two better if they were around each other instead of being left behind. Overall great job though. B)
Impressive graphics and designs. I too was stumped about how to use the oven. I think some text or something saying press V would have been helpful. It wasnt until about mid way through I realized you could revolve the camera which provided awesome visuals but didnt aid too much in the gameplay. I think some audio would bump the vibes nicely with those visuals. Overall cool entry B)
Nice Entry! Great presentation. The gameplay was interesting. It was fun to begin and explore then things got a bit dull but after a few upgrades I noticed things picked up REAL quick and it was fun/explosive. I would have liked to see a faster mid game. The audio pace with the gameplay was a great touch! Great job overall.