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Flight of the Parrot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #94 | 3.192 | 3.192 |
Enjoyment | #136 | 2.538 | 2.538 |
Overall | #147 | 2.721 | 2.721 |
Presentation | #154 | 2.538 | 2.538 |
Concept | #165 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Gdevelop, Aseprit, Rytmik
Use of the limitation
Timer and non stop
Cookies eaten
0
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Comments
Well-implemented two-button steering; basically a phone game onscreen.
The music has a nice catchy energy, but gets a bit grating after a while.
Unfortunately, at this scale everything is so small that it is difficult to get a good look at the colorful main character. I understand that zooming out so much gives the player more situational awareness, but with the sprites so tiny, it takes some of the enjoyment out of it.
Also, my character kept exceeding the bounds of the traversible area. I'm not sure what the best solution is--collision?...Thanks for the feedback, the music can be turned off on the upper left (but turns on again each level). Good point with the sprite size I was going for casual relaxing play and thought simple was ok (he definitely could be more exciting maybe a trail? would add a little something).
In regards to the bounds I wanted to to collision bounce back but also felt may take away from the smooth flight. I think if I want to fix it I will need to Hi-jack the controls and arc him back towards the play area and return control after x seconds (something like that maybe).
I spend the last stretch trying to make a high score board and the clock beat me :(
I notice heaps of games hear remember local best time I didn't know web based games could do this, I am going to look into that as Hosting is not something I have mastered,