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ballsy basics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #34 | 2.124 | 2.375 |
Audio | #36 | 1.565 | 1.750 |
Theme Implementation | #42 | 1.453 | 1.625 |
Graphics | #42 | 1.565 | 1.750 |
Overall | #44 | 1.416 | 1.583 |
Fun Factor | #47 | 0.894 | 1.000 |
Gameplay | #48 | 0.894 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
the player deliver a sword
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Comments
Nice Game!
Strangly enough, I do like the shader. The music looks like it’s randomnly generated on the fly, and while that’s intressting to code and a fun challenge, as a player it doesn’t feels right or coherent. Programming should be more focused around some key points like the camera system or the spawning of ennemies (they can spawn on us!). I do see the “sword” theme, but not the delivery one. Also controls are weird, what is the purpose of the HJKL keys ? Please make sure that your banner of the game represent the game too!
GG
H is “talking” to the npc J and K has different animation L is J but cooler
I see. maybe putting this on control pannels then!
The game is buggy to the point of being unplayable. I was unable to see anything that was going on because it was just glitching out.