Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Brushes and flooringView game page

Submitted by debu_aqua — 13 hours, 56 minutes before the deadline
Add to collection

Play game

Brushes and flooring's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#751.7933.000
Fun Factor#781.5542.600
Gameplay#831.1952.000
Graphics#841.5542.600
Overall#841.3752.300
Theme Implementation#851.3152.200
Audio#880.8371.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
a ball can‘t stop with the brush that can’t stop and paitting the floor

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice concept, but i think there's a significant problem:

I was losing small amounts of HP even while moving constantly. Then sometimes would randomly lose a big chunk of health without clear explanation.

The game mechanics are not clear when you start the game. The readme was helpful but it still doesn't clear everything up.

I think this is a concept worth exploring further. Good job!

Developer(+1)

Thank you for your support and reply, at first I used get axis to monitor the player's movement to control blood loss, but this game will often crash for unknown reasons, so I changed to monitor the player's keys to control blood loss, but I think I should use a better way to monitor whether the player presses the button, in the current situation, if you press A and D at the same time, or W and S, there is a probability of losing blood while moving,due to my personal ability, I was unable to solve all kinds of bugs in the game very well......

Submitted

I couldn't figure out how to download it :(

Developer

just click the download button and you can wait for the download : )

Submitted

Clever little gameplay loop that had me hooked, even though needing to constantly hold a direction got painful on the hands and the jump cooldown felt egregious (especially without any visual indicator). Also would've appreciated a shadow directly below the player object, it's hard to tell where you're jumping in the heat of the moment, and that's especially important when you have to land next to the thing that kills you. Good job though, I recorded my runs uncommented in the video below

you'll notice the hud broke entirely and i had to close out every time to restart (i assume there's a proper retry button buried offscreen), not sure why that is. my monitor's at 1680x1050, is it hard-coded for 1920x1080 or something?
Developer

Thank you for your support and feedback, my words were done using Google Translate, please bear with me. I set the resolution of the screen UI to a fixed 1920*1080, so there will be problems in other resolutions, and then the timing of jump cooling, which I thought about at the beginning, and then forgot during the production process, I used the Playmaker plug-in to complete the production of the game, and in the process was forced to give up a lot of ideas and functions because I was not familiar with plugins and codes, such as the function you mentioned to restart the game, thank you again for your reply, This is a great encouragement for my game making activities.