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Clever little gameplay loop that had me hooked, even though needing to constantly hold a direction got painful on the hands and the jump cooldown felt egregious (especially without any visual indicator). Also would've appreciated a shadow directly below the player object, it's hard to tell where you're jumping in the heat of the moment, and that's especially important when you have to land next to the thing that kills you. Good job though, I recorded my runs uncommented in the video below

you'll notice the hud broke entirely and i had to close out every time to restart (i assume there's a proper retry button buried offscreen), not sure why that is. my monitor's at 1680x1050, is it hard-coded for 1920x1080 or something?

Thank you for your support and feedback, my words were done using Google Translate, please bear with me. I set the resolution of the screen UI to a fixed 1920*1080, so there will be problems in other resolutions, and then the timing of jump cooling, which I thought about at the beginning, and then forgot during the production process, I used the Playmaker plug-in to complete the production of the game, and in the process was forced to give up a lot of ideas and functions because I was not familiar with plugins and codes, such as the function you mentioned to restart the game, thank you again for your reply, This is a great encouragement for my game making activities.