Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

laffcat

13
Posts
12
Followers
A member registered Dec 05, 2022 · View creator page →

Creator of

Recent community posts

thank you!! and yeah, the dialogue system still creates impossible situations like this, not sure why - it should be using a temp array that only pulls from stuff that was just generated for the grid, not sure where it gets messed up

the emoji dialogue is super cute (and i love seeing games that break language barriers like that), though the dancing minigame seemed like it wasn't properly locking the mouse cursor, and the ingame cursor was moving way slower than my real one, so it would drift off of  the monitor and the game stopped registering the mouse, which made the dance segment unplayably difficult, though i did like how it felt to fling the guy around

i'm currently doing more stuff w/this player controller inspired by cs bhop/climb maps and quake defrag, so stay tuned :D

I sent over an email

Fun gameplay loop, like an abstract moba w/o the combat. Felt like a genius when i started bodyblocking the CPU to get them shot by the tower. Also seems like a perfect game for adding multiplayer, which is actually pretty easy to do in current Godot if that interests you (there's an article about it on the engine website and some solid youtube tutorials)

(1 edit)

I'm a convert from game maker, the node system & UI stuff in the editor won me over (also having 3D in a lightweight engine is incredible)

Once I found the SharedArrayBuffer checkmark on itch (wish there was a big red popup telling u where it is when u submit html), web's been working perfectly fine for 2d on my end, but 3d comes with it's own issues I wasn't ready for. Might work through the problems I was having sometime and put out a functional build of the game, but I'll stick with less starry-eyed projects for now

thank god i never put in a max brush size lol

yo this kicks ass, thank u

thank you! i love this snail and pray that his imminent death is peaceful

i wanted to add a system for storing custom colors (including ones made with the fade slider) in a lower-chaos way, but didn't wanna start upending a bunch of UI code the night before the deadline. might put together an update sometime

Adorable art, solid game loop, and has a pretty good feel when you can get into the groove, but the groove gets interrupted a lot. Imo a game like this benefits from some kind of Mario-style shorthop - it feels way too precise trying to jump between two bombs, and sometimes it's genuinely impossible depending on the setup; see 04:17 in the runs I recorded below. You'll also see that I had to bring out the input overlay at ~1min, after dying when the jump input didn't register. Not sure if it's an issue with where you're handling inputs in the code or something like that. Either way, it's still a lovely little project, keep at it!



Also the paint sound is some good asmr 👍

Fun little minigame, it's great having to roll with the punches when the brush veers off course and you still have to make the drawing before time's up. Adore the gameshow music too, even if it gets a bit repetitive. Staying on my hard drive for next time I need some party games to pass back and forth w/a friend. Recorded my gameplay uncommented in the video below. (aka "look at my sick doodles")

Clever little gameplay loop that had me hooked, even though needing to constantly hold a direction got painful on the hands and the jump cooldown felt egregious (especially without any visual indicator). Also would've appreciated a shadow directly below the player object, it's hard to tell where you're jumping in the heat of the moment, and that's especially important when you have to land next to the thing that kills you. Good job though, I recorded my runs uncommented in the video below

you'll notice the hud broke entirely and i had to close out every time to restart (i assume there's a proper retry button buried offscreen), not sure why that is. my monitor's at 1680x1050, is it hard-coded for 1920x1080 or something?

fun little game! movement feels good despite some rough edges (weird momentum drops, little stuff like that), the RNG on the gimmick keeps it fresh (even tho it got me sandwiched between lava at one point lol), and the audio really brings it to life. I recorded my runs uncommented in the video below

keep it up!