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A jam submission

Bill the SteeplejackView game page

Will you save those decaying building from crumbling to dust ?
Submitted by Matomatt — 2 hours, 39 minutes before the deadline
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Bill the Steeplejack's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#93.1133.231
Gameplay#112.8172.923
Overall#133.0143.128
Special Object Implementation#143.7803.923
Audio#152.6682.769
Theme Implementation#162.8913.000
Visuals#242.8172.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Buildings are decaying in this old city and falling onto bystanders. As the best steeplejack this earth has ever known, tightly tied to a rope, your duty is to repair them !

How to play :
HOLD Space to repair, arrow keys to move (but no going down heheh)

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Comments

Submitted(+1)

Excellent sound selection. I really liked your idea for the theme of the game. It was a good project!

Developer

Thanks a lot!

Submitted(+1)

I loved the perspective! Looked really cool

Maybe when you’re completely out of “armor” some could fall along with the rocks

I didn’t understand I was supposed to repair the building until I accidentaly repaired it :v But them it became quite fun! Great job!

Developer

Thank you for the feedback !

Yes falling bonuses and other power-ups could be a good idea!

(+1)

Nice game! ngl i think i liked breaking windows more than repairing cracks.

Developer

Interesting feedback I think there are multiple causes to it, I'll investigate, thanks !

Submitted

Wow, that was fun! I loved the rocks that undressed the steeplejack and the breaking glass. Didn't really understand what points were given for, though, since the score is only shown after losing to the killer stones. I think I was patching holes in the walls, but my score was negative...

Developer

Thanks a lot for the review!
Yeah it might have been a good idea to leave the total score on screen or to summarize how the score is calculated at the end of a level.

To summarize :
If you break windows you lose points, if you patch the walls (until you hear the sound  and see the points added) you earn points. The more buildings you clear the more points you earn. If you go to the top of a building without patching any holes you lose a lot of points.

Submitted(+1)

Now I get it! The thing is, I didn't fix the cracks all the way through

Developer (1 edit) (+1)

Hm makes sense, I added "hold" space to the description. Thanks!