Epic boss battle, nice
Matomatt
Creator of
Recent community posts
When reaching or almost reaching the flag the game just stops, you can still hit space bar to look around but that's it. Is it normal ? I retried just to be sure and same thing.
Apart from that, the "mini game" is a good rythm game but with no music. The twist is surprising and scary but since it just stopped at one point for me it left me a bit disappointed and wanting more.
Loved the visuals !
Overall it has the potential to be incredible but I dunno if you didn't have time to finish or is buggy on my computer.
I had fun !
For the rope mechanic I think it would be improved if the rope auto aimed itself at nearby blocks but aiming it well was part of the fun so I don't know. What I do know however is that I died a lot because I wanted to use space to climb up the rope and give me a headstart when I was still on the floor and it just made me fall to my doom. I liked that the lava didn't kill you instantly so when I fell I had time to recover.
Nice and simple graphics, the ui needs some work but overall good experience. With more levels and checkpoints, unlockable things in the garden with the compost and touch control that'd be a cool mobile game.
Great artstyle and fun concept ! The difficulty quickly plateau and with 3 tomato plants left you really have time to gather them. The crows don't do much in the end and I simply not cared about them. I liked how the hitbox of the tomato plants and tomatoes where very forgiving which prevented a lot of frustration since you have to be quick you often don't aim very well.
In the end I got to 1000 and stopped playing. Maybe adding a variety of veggies that are harder to pick up as you go on, crows that harvest veggies directly from the plants or more difficulty in general would greatly improve the lifetime of this game
Thanks a lot for the review!
Yeah it might have been a good idea to leave the total score on screen or to summarize how the score is calculated at the end of a level.
To summarize :
If you break windows you lose points, if you patch the walls (until you hear the sound and see the points added) you earn points. The more buildings you clear the more points you earn. If you go to the top of a building without patching any holes you lose a lot of points.
Loved the atmosphere and very much enjoyed the story telling.
Strictly platformer speaking I found it uncomfortable to control with the very long press to jump at a decent height considering the gravity. Also the spike slightly sticking out of the ledge so you can't run to the limit of the platform is annoying.
Appart from these technical details it was really beautiful and enjoyable to play.
Really love the mood coming from the sound design and the art style ! Feels nice to play once you understand that you can only do an action if you're close to the thing you're clicking on. I played a little over half an hour and it became repetitive since there was apparently nothing new in the cave appart from stronger ore which has no purpose yet. Keep it up! The gameplay is good, it "just" needs more discovery and less repetition I think.
(I love the harvest worms to fish mechanic, really immersive)