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A jam submission

This Way UpView game page

Submitted by Sighet_ — 3 minutes, 46 seconds before the deadline
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This Way Up's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#112.6884.250
Theme Implementation#122.8464.500
Fun Factor#182.0553.250
Gameplay#181.8973.000
Overall#192.3453.708
Visuals#222.0553.250
Special Object Implementation#232.5304.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Theme: objects turn into enemies.
Special object: the player wears a cardboard box.

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Comments

Submitted

I played your game for a while and I think it has nice potential, but it's a bit monotonous. The music, although simple, is ok and fits the surroundings. I also had a problem because I couldn't use the collected scanners, I managed to use it only the first time and then when I click Z, nothing happens. Still, considering the time limit it's an cool game :)

Submitted

If i were to describe Your game in one word it would be uneven. Immediately when the game starts you see a well made walking animation (I loved the bobbing cardboard) on a basic, monotone background. Your text  looks great, is well structured, are descriptive and not too long, but inconsistent - controls are on the itch page, but don't show on the first text the player sees, only when he picks up the scanner - by then he must've had figured them out. The objective aswell as the reason, why the character has a cardboard box are puzzling, which is the reason for my score on "Special Object Implementation" the box seems to only be a visual,    not serve a purpose. Also why does the player need to go down to go up? Wouldn't it be more clear to make the objective above the spawnpoint?  When it comes to puzzling  things - SCANNERS. Firstly, because the objective is unknown it's not clear when to use your scanner and when to ignore the threat. Secondly they are bugged :c after having one I picked up another and then I had zero. The hitboxes of enemies are confusing - you need to hit the wardrobe right in the guts or it won't register. There is nothing worse, than when the player feels unfair. Where This Way Up really excels is the sound design. For me there are no inconsistencies, the background music - like all the other SFX is fitting and played at just the right volume. The feeling of an approaching enemy is greatly amplified by the fantastic music. When it comes to audio for me no questions asked 5 stars. The game is pleasantly short, but not too short. Overall just as I said apart from the music it's inconsistent, mixed. There are great parts you should be proud of, and lessons to be learnt from this project.

Submitted

Also picking up the scanner doesn't always work :0 hope you're able to fix because this seems like a really cute game with a lot of charm nd the scanner idea is unique

Developer

Are you sure the number of scanners doesn't increment? We made it so that the cutscene from picking it up only plays once unless you close out of the game, maybe that caused some confusion?

Submitted

Hey you should add some instructions on the game page :) had to close and re open the game a couple times at the start before realizing R would skip the intro and Z would move ahead of the story.

Developer

Thanks for checking out our game! Will do for sure