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MyGarden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #16 | 3.692 | 3.692 |
Special Object Implementation | #24 | 3.538 | 3.538 |
Audio | #26 | 3.077 | 3.077 |
Visuals | #27 | 3.231 | 3.231 |
Overall | #27 | 3.038 | 3.038 |
Gameplay | #33 | 2.538 | 2.538 |
Fun Factor | #46 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
It is a firming game where player need to grow flower.
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Comments
As others have mentioned, this game was on the shorter side. Despite that it was fun while it lasted and I like the visuals. Good job!
Very cool game!
Fun little game, just as others mentioned movement of the player feels really off at times.
Additional thing I noticed, was that even after the seed was watered, it still gave you sound of watering it again
Very short game, felt more like a tutorial to the game.
I liked the music though. Seemed fitting
Cool game! I love the movement animations of the player. I want to learn how to do something like that. May I suggest making the buttons larger in the home screen. It's just more pleasant to have a large area to click on buttons. Especially if the screen is so big. Movement of the player felt a little weird, I thought he was usain bolt at times haha. Other than that, it was a cool experience!
The game is very relaxing especially with that music but maybe a bit too short. The movement was a little off.
I like the movement, but watering the flower was a bit hard.
I like it but i was to short.
Enjoyed the sound, music, and the sunflower visuals :D
Nice short game, but rather too short: The player doesn't have any agency, it feels more like only a tutorial for a further game. If that was the goal: Great!
I like both the art and the music. The sound effects don't really fit the actions, but make it obvious that the action was taken. Whether that is good or bad is a matter of opinion.
The walking doesn't feel really natural, it feels more like walking on ice, because the character takes too long to stop after stopping to press the button.
Furthermore I have found a small bug: When putting away the watering can (X) while simultaneously holding the watering button (E), the can goes away, but the water stays indefinitely, even after releasing E.
In conclusion: While there are certainly some obvious and not so obvious issues in the game, I really liked the artistic implementation. There is not a lot to do, but as the jam was only three days long, that is completely understandable.