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Tomato Requiem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #11 | 3.182 | 3.182 |
Fun Factor | #11 | 2.909 | 2.909 |
Overall | #16 | 2.742 | 2.742 |
Special Object Implementation | #16 | 3.273 | 3.273 |
Gameplay | #17 | 2.364 | 2.364 |
Audio | #19 | 2.727 | 2.727 |
Visuals | #35 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme: You're an actor playing as the villian in a film but you want to be the hero so you try to beat the hero, but everyone doesn't like that and call you a "failure"(Also the game is hard)
Special Object: The special object is used as a power up or a debuff or a heal
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Comments
Really enjoyed it! reminded me of those old school flash games you'd play in school lol got the boss to his last hit and he killed me lol I just can't do it lol
Hey there! Thanks a lot!
Nice! Conceptually the game and gameplay design / theme implementation is strong, can definitely learn from you there. I think the bullet spread should be wider or character thinner to make dodging feel better. Good luck!
Thanks for your feedback and I really appreciate it. I think I will add more bullet paterns to the game and also some changes to bullet hitbox after the jam ends