Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BenIsSuperCool5

88
Posts
6
Followers
3
Following
A member registered Apr 16, 2024 · View creator page →

Creator of

Recent community posts

Awesome feedback, thank you! 


Yeah I did the same with that level hahahah things were a bit rushed toward the end. Thanks for playing!

(1 edit)

Perhaps I should have signposted/tutorialsed that outside of dialogue; Dashing only works when the heat rating bar is full.

Yeah you're definitely right, I guess that's what others meant when they said navigation was difficult. Thanks for spelling it out clearly! Great feedback!

Mayyyybe >_>

Thanks for playing!

Hahah, yep - very Celeste inspired. Thanks for playing!

Nice! I think the concept was really nice and there's so much room/space to play around with there in terms of ideas, obstacles, etc. I think it works really well as a puzzle game.

Yeah, I wasn't cognizant at the time of how dialogue can affect pacing like that but you're right, I can see it now. I'm so glad to hear you enjoyed it though, thanks for the feedback! ^^

Glad to hear I wasn't the only one having a lot of weird bugs with web exports from Godot. The idea/concept is super cool, reminds me a lot of Alice in Wonderland. Would be really interesting to see how it could be elaborated on.

Broke 100, done what I came here to do. Who needs a real life slinkie when you have downward spiral?

Awesome! I really liked it. I felt it was pretty easy to get into the flow and changing gravity felt nice. Plus the art is great. I also appreciated the fact that you'll loop around when going out of bounds rather than dying. 

I love the art and the style. Spamming Q and E was a good strat until the crows (or whatever it was) came LOL.

The aesthetics are simple but I like it because it all fits thematically. Nice level progression too

(1 edit)

It would be cool if you could grab your opponent's asteroid and throw it back at him :P I also think I died first but the game was kind to me. The menu art is wow, sound is spot on, nice job! 

By the way @Atharv I've fixed my game (it *should* be fixed and running on HTML..) so feel free to check it out if you're still interested. Debugging it was a real pain, I had to check the console with developer tools on my browser and disable some stuff. Maybe that would work for you guys?

(1 edit)

Okay the game should be working now! Took a lot of troubleshooting but found the HTML issues eventually.

Oh interesting, that's the same issue I'm having with the HTML export. Thanks for the feedback, I'll keep looking into it. 

That's awesome, and impressive! I'm sure whatever you guys were making would have been great had you the time to finish it.

Could you see a background and particles or was it just grey?

I like the soundtrack and the variety of traps. Nice game!

Nice game! I like the way you implemented the theme.

(1 edit)

Having issues exporting a working html file so feel free to download the exe for now.

Nice game! Very challenging. 

Level 3 was evil lol. I love that feeling when things start becoming intuitive and you kind of enter that flow state. And the use of the limitation was awesome, great job.

(1 edit)

I really liked the concept and the gameplay! I agree with others about the resolution - what I experienced was the entire game did not fit in my screen, so in order to get my mouse to the edge of the screen I needed to pan my browser manually. Maybe the resolution wasn't correct when submitting to itch or something? I think the black hole types could have been more visually distinct, as even after the starting levels I had trouble figuring out which was which. But apart from that the game was great, it did so many things well like mechanics, sound, etc.

(1 edit)

Nice! I wish there were some more enemies, but the triangle guy was actually pretty tricky lol. Nice music too

I really like the concept and mechanics of being a hamster in a ball and how the physics was implemented. The difficulty is also good enough to be challenging and keep you coming back without being super frustrating. I didn't even notice the launcher on the background and had to squint at some of the text though, so I'd consider adding a dark outline or finding some other means to increase the contrast between them and the background. Nice entry!

The visuals and audio are super cute. It works really well as a simple, concise and self-contained casual/arcade game. Reminds me a lot of those machines you can win toys from.

Yo those cutscenes and sound effects were amazing hahah was that you guys? Some talented art/audio people here. 

Thanks! ^^

Thanks for playing!

Dude, awesome! As a competitive chess player I'm going to show this to somebody from one of my clubs, this will be fun hahah. This should be a legit chess variant alongside laserchess and the others. I appreciate the idea :P

(1 edit)

Very meta o: 

I really liked this game! The hints were easy enough to figure out when you got the hang of it and it made me feel smart without being frustrating, which in my books is always a sign of smart design (it did take me a few tries due to the time restriction though). Good job!

Awesome! Sick presentation! The feels were awesome and gameplay was good but I felt there were a lot of moments that were a bit too punishing. At first I thought the vines were frustrating but I got through it. Maybe the shotgun system is too difficult without the ability to hold ammo? Preloading 3 rounds and having them all disappear with one shot was annoying, and I think the hitbox could be vertically larger. 

I'm saying this because I think it's feedback I need to give but the core game is still really, really good. The pacing is great/tight and nails the retro theme. Great job!

(so the game might be bad) what do you meeeaaaannn!? The aesthetic was awesome and the story was great. It's funny how the monster can evoke strong feels even though he's drawn like that, goes to show the design was pretty decent. Nice work. 

Can't bring myself to do bad endings Dx

(2 edits)

Nice twist and use of limitation! Not really an issue but throughout the game I was wondering what the goal was. Was it a good-guy bad-guy reversal and I'm trying to get the snake to eat itself, or just get a high score? So I had to test it for myself and eventually discovered it was the latter. Good work though, solid game. 

The presentation was pretty good, that attack animation was clean and SFX fit the theme well. 

(1 edit)

The concept is interesting, pretty kooky Dx I couldn't figure out how to get the key though, I knocked the trash grouch guy off. Maybe that was a mistake? 

I liked the variety of attacks and knockback, etc. so the gameplay was really fun. Music was nice too

Nice twist. I liked the style and the music was awesome. Great job

(1 edit)

Interesting system, feels like I'm in an arcade, or when I was playing pinball. Having an option to increase the game speed would be interesting, just a thought. It would be pretty cool to have something like this as a wallpaper, I might think about that!

(1 edit)

Awesome! I loved the presentation, story and concept. It felt very unique/original and there was character to it :)


Btw can't believe it was actually 3 seconds hahahah

I like how you managed to keep the perspective shift a surprise, it really caught me off guard. Very interesting idea!