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BenIsSuperCool5

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A member registered Apr 16, 2024 · View creator page →

Creator of

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Appreciate the feedback ^^

I liked the pixel art and the voice FX hahah, managing a party must be stressful. 

Nice game! I liked the variety of obstacles and the 3D art. Sometimes I couldn't tell which obstacle I was supposed to fix with the exclamation mark.

Nice art! The story added stakes to the gameplay really well. The gameplay and level design were also pretty solid, but I agree with a previous comment about the depth perception/spikes.

I like the vibe! I'm driving on the side of the road to avoid these maniacs LOL

The ending is strangely eerie. Poor Penguine. Nice doodle jump-esque game! Was it hand crafted or proc-gen?

The UI on this game was fantastic! 3D textures on the screen was also a nice touch.

Hahah good point, it was probably not the right slider preset to use for crossbow SFX. Thanks for playing!

Ah, my bad. To fix it you have to stand under the sign it came from and press E. 

Feel free to give it another go but if not thanks for playing anyway ^^

Nice game! Solid fetch quest system

Unfortunately the items aren't showing for me with normal zoom :(

Nice audio! Grenades are where it's at

There's a lot in here. I enjoyed the worldbuilding and the little stories like Romeo and Juliet. I agree with the others about constantly finding batteries again; having three or four shots would have felt better imo. 

Fantastic art, I loved the vibes. Interesting to see how many of these are about toxic workplace environments hahahah.

Nice game, I liked the level design of having the feedback right in the middle of the screen whenever you go back to your boss. 

Awesome feedback, thank you! 


Yeah I did the same with that level hahahah things were a bit rushed toward the end. Thanks for playing!

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Perhaps I should have signposted/tutorialsed that outside of dialogue; Dashing only works when the heat rating bar is full.

Yeah you're definitely right, I guess that's what others meant when they said navigation was difficult. Thanks for spelling it out clearly! Great feedback!

Mayyyybe >_>

Thanks for playing!

Hahah, yep - very Celeste inspired. Thanks for playing!

Nice! I think the concept was really nice and there's so much room/space to play around with there in terms of ideas, obstacles, etc. I think it works really well as a puzzle game.

Yeah, I wasn't cognizant at the time of how dialogue can affect pacing like that but you're right, I can see it now. I'm so glad to hear you enjoyed it though, thanks for the feedback! ^^

Glad to hear I wasn't the only one having a lot of weird bugs with web exports from Godot. The idea/concept is super cool, reminds me a lot of Alice in Wonderland. Would be really interesting to see how it could be elaborated on.

Broke 100, done what I came here to do. Who needs a real life slinkie when you have downward spiral?

Awesome! I really liked it. I felt it was pretty easy to get into the flow and changing gravity felt nice. Plus the art is great. I also appreciated the fact that you'll loop around when going out of bounds rather than dying. 

I love the art and the style. Spamming Q and E was a good strat until the crows (or whatever it was) came LOL.

The aesthetics are simple but I like it because it all fits thematically. Nice level progression too

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It would be cool if you could grab your opponent's asteroid and throw it back at him :P I also think I died first but the game was kind to me. The menu art is wow, sound is spot on, nice job! 

By the way @Atharv I've fixed my game (it *should* be fixed and running on HTML..) so feel free to check it out if you're still interested. Debugging it was a real pain, I had to check the console with developer tools on my browser and disable some stuff. Maybe that would work for you guys?

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Okay the game should be working now! Took a lot of troubleshooting but found the HTML issues eventually.

Oh interesting, that's the same issue I'm having with the HTML export. Thanks for the feedback, I'll keep looking into it. 

That's awesome, and impressive! I'm sure whatever you guys were making would have been great had you the time to finish it.

Could you see a background and particles or was it just grey?

I like the soundtrack and the variety of traps. Nice game!

Nice game! I like the way you implemented the theme.

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Having issues exporting a working html file so feel free to download the exe for now.

Nice game! Very challenging. 

Level 3 was evil lol. I love that feeling when things start becoming intuitive and you kind of enter that flow state. And the use of the limitation was awesome, great job.

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I really liked the concept and the gameplay! I agree with others about the resolution - what I experienced was the entire game did not fit in my screen, so in order to get my mouse to the edge of the screen I needed to pan my browser manually. Maybe the resolution wasn't correct when submitting to itch or something? I think the black hole types could have been more visually distinct, as even after the starting levels I had trouble figuring out which was which. But apart from that the game was great, it did so many things well like mechanics, sound, etc.

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Nice! I wish there were some more enemies, but the triangle guy was actually pretty tricky lol. Nice music too

I really like the concept and mechanics of being a hamster in a ball and how the physics was implemented. The difficulty is also good enough to be challenging and keep you coming back without being super frustrating. I didn't even notice the launcher on the background and had to squint at some of the text though, so I'd consider adding a dark outline or finding some other means to increase the contrast between them and the background. Nice entry!