Awesome feedback, thank you!
Yeah I did the same with that level hahahah things were a bit rushed toward the end. Thanks for playing!
It would be cool if you could grab your opponent's asteroid and throw it back at him :P I also think I died first but the game was kind to me. The menu art is wow, sound is spot on, nice job!
By the way @Atharv I've fixed my game (it *should* be fixed and running on HTML..) so feel free to check it out if you're still interested. Debugging it was a real pain, I had to check the console with developer tools on my browser and disable some stuff. Maybe that would work for you guys?
I really liked the concept and the gameplay! I agree with others about the resolution - what I experienced was the entire game did not fit in my screen, so in order to get my mouse to the edge of the screen I needed to pan my browser manually. Maybe the resolution wasn't correct when submitting to itch or something? I think the black hole types could have been more visually distinct, as even after the starting levels I had trouble figuring out which was which. But apart from that the game was great, it did so many things well like mechanics, sound, etc.
I really like the concept and mechanics of being a hamster in a ball and how the physics was implemented. The difficulty is also good enough to be challenging and keep you coming back without being super frustrating. I didn't even notice the launcher on the background and had to squint at some of the text though, so I'd consider adding a dark outline or finding some other means to increase the contrast between them and the background. Nice entry!
Awesome! Sick presentation! The feels were awesome and gameplay was good but I felt there were a lot of moments that were a bit too punishing. At first I thought the vines were frustrating but I got through it. Maybe the shotgun system is too difficult without the ability to hold ammo? Preloading 3 rounds and having them all disappear with one shot was annoying, and I think the hitbox could be vertically larger.
I'm saying this because I think it's feedback I need to give but the core game is still really, really good. The pacing is great/tight and nails the retro theme. Great job!
Nice twist and use of limitation! Not really an issue but throughout the game I was wondering what the goal was. Was it a good-guy bad-guy reversal and I'm trying to get the snake to eat itself, or just get a high score? So I had to test it for myself and eventually discovered it was the latter. Good work though, solid game.