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Reverse Freeze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #10 | 2.556 | 2.800 |
Audio | #12 | 2.008 | 2.200 |
Gameplay | #13 | 2.373 | 2.600 |
Fun Factor | #15 | 2.191 | 2.400 |
Theme Implementation | #16 | 3.104 | 3.400 |
Overall | #16 | 2.373 | 2.600 |
Graphics | #17 | 2.008 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The sensitivity was really high, it was a bit difficult to control! Aside from that, while this was simple, it had a clear objective and gameplay. I think with a bit of polishing on the side of graphcis it would've made the environment a bit more readable!
A bit basic, but not bad.
Theme Implementation:
It's there, but it might as well have been a timer.
Special Feature Implementation:
I had no idea clocks combat hypothermia :0.
Fun Factor:
A little repetitive. It might have been a little more fun if the timer moved quicker? I don't know, just thinking. Oh yeah, and I thought the mouse sensitivity was way too high.
Gameplay:
Slow and steady.
Audio:
The footsteps start glitching after a while for me.
Graphics:
Standard Unity Skybox; standard Unity particles; a big white square floating in the middle of nowhere; the clocks look nice, though.
Theme has a good implementation in idea, as far as I understood it, but the playfield is just a plain in space, no interactables to found, just empty space, maybe I am kinda dumb, but couldn't find anything:(