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Choo Choo Time!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.556 | 4.556 |
Overall | #5 | 3.333 | 3.333 |
Audio | #6 | 3.222 | 3.222 |
Gameplay | #7 | 3.222 | 3.222 |
Fun Factor | #8 | 2.889 | 2.889 |
Theme Implementation | #10 | 3.667 | 3.667 |
Special Feature Implementation | #13 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great graphics, audio and very neat animations! The game is simple but the wasd control being on the right screen is slightly throwing me off. Great theme implementation and maybe a layered tutorial to explain each one would've been nice but good job regardless!
Bug:
1. the game is over but the score still increases
Thank you for playing! I appreciate your kind feedback and agree on the points you made as well!
It was very confusing at first I would recommend adding the machines 1 by one so the player can learn each one without being overwhelmed. It was very fun once I figured out what I was doing. I also love the art and sounds.
Thank you for playing and I agree with your suggestion! Thank you for the art/sounds compliment too..
Consistent theme and palette throughout. Really love the art here!
Thank you so much! I truly appreciate it!
Quite challenging! Requires both hands and gets my brain whirring. I like the variety of sounds that give feedback on what is happening in the game.
Thank you so much for playing and for the kind comment!
Took me some time to get in hand, but overall a nice idea and some pretty looking visuals! earning points during endscreen is kinda wacky xd
Thank you for playing, giving your thoughts, and for bringing that bug to our attention! (and a personal thanks for the visuals comment!)
Very nice.
Theme Implementation:
Integrated into the gameplay; perfect implementation.
Special feature implementation:
I didn't recognise it as a clock at first and thought it was a gauge for one of the machines. Maybe you could have had a designated an hour and that moved a sixtieth of the speed of the minute hand? Just spitballing.
Note: Actually, based on the description, what I am referring to may not be the clock, but really is just a gauge. I guess the clock is then just the fact that the game has a timer?
Fun Factor:
Fun and endlessly replayable. Would have been nice to see each mechanic added independantly, but that would have been hard to do given the jam duration.
Gameplay:
Brain-bending multitasker with distinct mechanics. Very nice.
Audio:
A bit repetitive. Some music would have been nice.
Graphics:
Very distinct and atmospheric. 5/5
It was meant to be a clock yes, but the art/animation certainly made it look like a gauge.. The implementation of that could've definitely used a little more thought. Thank you so much for your thorough feedback!
I took some time to figure out how to manage it...
the fact that the control left-right was on the screen on the left and on the keyboard on the right, when the control of the numbers was on the screen on the right and on the keyboard on the left... made my eyes to cross
great machine!!
I didn't even think about this when drawing! I'm not sure if it was intentional... but on the side of art I could've definitely highlighted the controls a little more. Thank you so much for playing and commenting!