Really dig the core puzzle idea, and I do think it has a lot of potential to be expanded quite a bit after the jam.
Art and sound is also on point, very solid game!
I just keep rolling and buying and it's a lot of fun to just see the colorful dice hit off each other and give me more money. People love rolling dice and this game sure amplifies it to the maximum :D
I really wish there was an option to buy a bigger box to properly roll after a certain number of dice, but overall a very creative take on the theme and a fun simulation to watch as well. Well done!
Great concept and execution! I only wish there are more ways to spend action points other than movement and attack, but considering the time limit, it is certainly understandable.
You also managed to make a working AI that does not just blindly chase and attack :D
Art and sound are also very attractive, great job!
Great take on the theme! I really like the simple control with the dice being both the platform and the ammo. I think there is a slight balancing issue due to the frequency of dice arriving vs enemy arriving vs the speed of the platform sinking, but might also just be a player skill issue :p
Art and sound look and feel great, good job to you and your team!
Great graphics, audio and very neat animations! The game is simple but the wasd control being on the right screen is slightly throwing me off. Great theme implementation and maybe a layered tutorial to explain each one would've been nice but good job regardless!
Bug:
1. the game is over but the score still increases
Thanks for playing! I will look into revamping the typing game and fixing the issue that makes it impossible for words to be read once the jam is over.
The double mirrored words (X and Y axis) were intended however, as long as you have a moment to see the whole word(mirrored or not).
Another direction I might go with is adding different difficulty levels that gives different prizes for the mini games, so one of them could be the "classic" typing game, and the switching around mirrored stuff will be under "hard" or something along that line.
Thank you for you feedback!
Wow, I thought the polish was unreal (turns out to be unity!). Great job on the game, movement feels good, interacting with chest is good, and the whole narration feels like I'm in an actual escape room haha. The arts and sound effect also fits really well with the game that the lack of a background song doesn't even register to me. The gameplay is currently still too straightforward but you got the base of a very promising escape-room/puzzle type game here! Great job!
This is a great game that feels good to play! Having the gold, damage, and cannon be the effective health is also a very neat idea. The combat reminds me slightly of the naval battle in Sid Meier's Pirate. I also find the control to feel very nice and tight. With more features (level progression and some stories for example) this can certainly be an actual 'shipped' game :D !
Great submission!
This is a great entry with a lot of potential! It took me a bit to get used to what the parkour means but it's a neat idea and a solid execution. Other than polish, I think my biggest issue is the movement interaction with objects (like a fallen enemy, or the side of the door) because it kinda just stops abruptly instead of maybe sliding or going over it.
I managed to go finish the game and for the amount of time you spent for this, it's a great entry and one of my favorite!
Great game! There are certainly polish to be made, but a lot of things already feels right, like the control feels pretty good, and without reading too much of your explanation I was able get the feel of what this game is going to be like by just playing and trying things out. Props for working out the grid system in that short amount of time, good job!
Thank you and glad you enjoyed the game! The main pixel art is from https://pixelfrog-assets.itch.io/
great job getting the card/combat system, dungeon system and combat animation working together!
One thing I am looking for was a bit more explanation on what can what can't happen, why mixing 1X and 2Y give us Z for example. I wasn't sure what all the numbers mean as well. There are also some balance issues, but it's something that will be easier to tweak with more playtesting.
Good premise, I think you have the core idea of what you want to do - and the execution is pretty solid. Movement control also feels good.
What I think you can improve the most is polish, especially the UI - for me a lot of the smaller things made it hard for me to immerse myself in the game. To give you an example, the placement and the quality of the images, the lack of visual output for the gun, and the font all don't quite fit the rest of the assets (the robot and the environment setting- btw I think these game assets are pretty good).
Other than that, I really think you've put up something decent in terms of gameplay and game design. Good job!
This is a really great and polished submission! I really enjoyed the ambience the music and the theme - it gives off a very clean experience overall.
If there is anything I can add, is the inventory switching - it currently does not support direct switching of item but I'm sure you already had that in mind for future iteration :)
Great job you guys and great game!
What a nice platformer! the control is nice, but as a keyboard player, I somehow always defaulted to pressing up for jumping - A feedback I can give about control is that if I kept holding the right arrow as the game restarts, it doesn't register my the input - I think people do tend to do this upon restarting.
I only managed to get to the level where I need to keep jumping on the bats, but I don't think I'm understanding the physics of the jump as sometimes it feels like it should bounce more and sometimes it doesn't - quite possibly my issue but some kind of explanation would've helped clarify the game mechanic. It was quite the challenge but it was also fun!
It's also a shame that you're lacking and audio which will make this submission feel a lot better, but great job nonetheless!
The visuals, audio and mood is by far the best I've seen on par with some serious games out there. Controls are nice, and if there's anything to criticize is that I can't tell the pathing/lighting in some places - but even then that might not be an issue depending on what you're trying to get at!
Props for getting it done in 2 weeks!