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Development Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall/Fun | #59 | 2.188 | 2.188 |
Overall | #61 | 2.000 | 2.000 |
How polished/complete is it? | #64 | 2.063 | 2.063 |
Innovation/Theme (If the optional theme is used) | #71 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Relatable anxiety :D I like the look of the bullets and enemies. A nice idea for a game, I could see it turned in a bigger project, with more enemies, weapons etc. It wasn't very challenging and I could easily avoid enemies, so at some point I just stopped running away and died on purpose lol
This definitely game a little anxiety lol, Great work though! It was a very related experience. I would love to see some enemy variations if you continue to work on this project
Thank you! Variations were on my to-do list but time ran short, definitely something I'm hoping to add in the future.
this game made me laugh and it made me cry. all the enemies swarming you are very scary. maybe it would be cool to pick up some upgrades or something to shoot the enemies better
Glad to know it's an accurate portrayal of dev life, haha. I though about upgrades, maybe like temp contracts for an ally to help fight.
good game but i feels like the enemies are incredebly weak. to take damage they need a long time to hit and even then, they dont do much damage annyway. in the rare times that i got circled i could just zoom out of there. maybe adding a like left 4 dead "glue" mechanic could have help in slowing down the player.
Good point, replaying it a few times it does become very easy to avoid any damage, something I'd like to improve in the future, maybe with fewer/weaker enemies, but contact damage instead.
I love that the enemies and bullets are all composed of ascii characters. Setting this in a dull office space really feels appropriate, nice job.
Took so many iterations of symbols to find the right look for them, but i'm glad you like how they turned out. Thought about visual art style enemies that are like a rough sketch/concept image.