this is awsome it feels like what the sound track would be if nintendo would be remaking the game. good job.
wesoundcool
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good game but i feels like the enemies are incredebly weak. to take damage they need a long time to hit and even then, they dont do much damage annyway. in the rare times that i got circled i could just zoom out of there. maybe adding a like left 4 dead "glue" mechanic could have help in slowing down the player.
first it's playable in a web browser so it's a +. second like the fact you included a comand list esspecialy since you use key that are rarely use, i played game who also did use rater obscure key for action, this showed that you where able to predic that this game would be played by peapole that aren't you. this is sommething that i overlook. good gam
i think of all the game submited this was the one i was the most exited for. the idea is really really great. but the execution could need overhall, i think if this game was really polish i would have no problem paying money for this game. maybe having the abilty to move troughout the bunker and changing more machine could be good.
so first i will allow myself to be a little bit harser on this game since it seem that it was made in a team. first the good, the use of color base bullet for the combat is good and well thought. the dass fonction is good but could have been indicated. the game world is well done, whoever was in charge of making the level need an applause. now onto the bad stuff, First the color combat gameplay is good BUT when there is only one type of enemy left and you have to run around like a headless chicken, waiting for the right ammo to spawn is rather frustrating, like realy it takes the "fast"gameplay (wich i like) out off the gameplay. finally the enemy really seem to love hugging the props.
played it don't know if it's me who's dumm (wich i am). but it seem rater short. however, the graphic, are pleassing and the fact that it can be play without download is rater nice. if i could leave a comment i think putting the action to change the dialogue to "j" is rater unussual, maybe the left mouse click would have been beter (don't know if it's a keybord issue but "j" for me is rater exteremly unussual