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Deep Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Theme (If the optional theme is used) | #7 | 3.753 | 4.333 |
Overall/Fun | #8 | 3.175 | 3.667 |
Overall | #10 | 3.175 | 3.667 |
How polished/complete is it? | #14 | 2.598 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How to reach you.
davide-puato@hotmail.com
Game Description
A Deep diving rogue-lite spelunking game, where there is something waiting at the bottom.
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Comments
Nice little game, solid spin on a classic and fits the theme really well. I wish the platforming was a bit more floaty to feel more like underwater, but it's a minor gripe. The game could also have used some music.
The mechanics were a bit confusing, the money, exp, O2 and all aren't well explained or utiised IMO, it could use a tutorial or some kind of exposition.
Overall good work!
Thank you! I was uncertain about the floating value, it was even heavier when I began development, but since then I also agree that it should be more floaty to help with the underwater theme and also to make the platforming more enjoyable. And I did think about inserting some music, but also felt that different ambiances could fit the horror theme better, but in retrospective the ambiance might be too quiet. And yes, if I update it tutorials are going to be the first thing I will add.
And yhank you for the feedback! It's greatly appreciated.
This seems cool but is also a little hard to understand in its current state. I like the kind of reverse Spelunky and the dark, almost horror, diving theme.
It needs a bit of a tutorial and a little lightening up on the controls. The ground pound to excavate seems cool but I think it'd just be more practical as a dig button, it's also fiddly. The energy and oxygen system needs better explaining. It's also possible to get soft locked dropping into a shop area and finding both sides sealed off.
This game has tons of potential and could be really cool with a little more work. I never could get that far in the time I played it but looking at the itch page there's some really great ideas and things further in, and I'd love to see them in a later build of the game.
Thanks! Indeed the game lacks a lot of explanations for some mechanics since I ran out of time to polish it, another example of this rushed development was the random chance of getting blocked inside the shop.
I also had way more ideas that unfortunately I could not finish, like defeating the thing in the deep and another areas, but if I update it I will take in account all the feedback being received, so thank you!
If you do update it please let me know, you've got some great ideas here. I'm looking forward to trying some more of your games!
I will! And thank you for wanting to try my other games! Knowing that there are new people playing them from time to time really motivates me on doing more. And if you end up playing them and have any feedback, feel free to post it on their pages, thanks!