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Houseman Games

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A member registered Jun 10, 2020 · View creator page →

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Congrats on completing your first wild jam! 

Sadly I also got stuck on the second tree as others below have.

Loved the art, it's a lush and vivid world you've created and a ton of individual assets for just one jam!

Great work!

Gotta go fast! Nice atmosphere and tone set with the art style, shadows and music. 

A pretty simple game but sometimes that's all you need for a nice jam project! Good stuff!

Thanks for playing! Sadly all the events were just stat checks, I wanted them to be a lot more but y'know time...

It's pretty rare to get an opening cinematic and cutscenes like this. 

The art, aesthetic and sound design here are all crazy good. The gameplay is a fine platformer and can clearly see the Hollow Knight influence pretty clearly. It would've been nice to have a visual for the attack.

Whoever decided Z for jump when using WASD and space is nuts though.

I really need to start working in a team, you can get so much more done in the time.

I do like a dice-based game. Good ol' RNG. Cool set up here with a nice simple battle system and a great sense of style!

I do wish there was some music!

Same, I really wish I'd had time to make the mini games more interactive rather than stat checks. But time...

Thanks for playing! Yeah sadly time got to me as I was working alone and had real work to do, pretty gutted about how buggy it had to be

Very cool 3D aesthetic and puzzle platformer gameplay. A lot of fun and a well thought out intro level.

It would've been nice to have a little more but a great proof of concept!

Super unique! I love a bizarre concept and this really does the job!

Really fun and an insane amount of work for just a jam!

Thanks for playing! 

I'd totally forgotten about duck life. Just went back to play it. That era of flash games are very fun, most of them would be perfect jam games now.

Very trippy and ethereal. Loved the vaporwave aesthetic and computer menu UI.

Simple gameplay loop but it all works due to the style and atmosphere.

Very cool

Very cool sim game! The UI design and ambient vibe work really well together. 

I did find the controls a little unintuitive, I'm not sure why we need to shift-click to place for example.

Stylistically such a cool thing to create in just a week and a very cool basis for a bigger evolution sim game.

Darn, did I not even click to loop the music. That's just so poor.  I really was pushed for time, hence the lack of play testing and bug fixing.

I'd never get you to eat your Snutterflies!

Thanks for playing

Yeah sadly time really got me at the end and I had to just release what I had. A lot got cut back, then I didn't have time to play test it enough to iron out the bugs. Which is a shame as I think it's the coolest of the jams I've done up to now.

Totally get you on the UI. I'd use a theme next time but the aim of this jam for myself was to play with the panel and container control nodes so it's a menu heavy game and then I've tried to use all the different types just to learn. Doesn't lead to good looking UI but was great for learning.

Thanks for playing!

Nice, I like the single-run element where you can quickly play a full round of this. It's kind of the perfect size for a game jam game. Wish I'd scoped down like this 😅

Cute art style and fun little mini-games. I can easily see how they could scope out a little into something a bit bigger.

Great result for a weeks work!

Thanks for playing. Yeah sadly with the short amount of time building such a menu-based game took way too long, it was a real rush at the end and sadly it's not in the state I would've liked it to have been.

The idea of a set camera 3D platformer is kinda fun and the visual style with the dark theme is really cool. I think given some more time this could be a really interesting short game.

Sadly I also couldn't get far and found it very awkward to control. 

Even the smallest amount of sound would've really enhanced this too, but I know how hard it is to get everything done in time.

I'm listening...

Loved this. Super polished pixel art and a real quick fun arcade-style gameplay loop with a nice little sense of humour. Incredibly complete little game for a week-long jam.

Awesome a beautiful little compact homage to Star Trek. Really cute presentation and felt like you were very much in the universe. The super low res art and style is incredibly well done. Loved it. a great little experience

Really polished for a game jam game. The platforming is pretty tight, the level design most of the time is fair and enjoyable. I've definitely played worse platformers that are full releases. Great work!

Definitely could've done with getting some music in there though!

I'm jealous, good work!

Super cute and cozy. Really reminds of the virtual pet craze in the early 2000s. 

Cute graphics, great menus and really fits the theme. One of the stand-out submissions in this jam!

Very cool concept and twist on the tower defence genre. Love the retro PC aesthetic and with the music it has a slightly haunting, sinister feel. 

I will say the game over music caught me off guard and felt rather out of place.

Very fun, cool game!

Nice sense of humor and some unique ideas. The hand-drawn cutscene is a cute idea.

It's a little hard to play with things coming at you from offscreen with little to no warning.

Unique and fun, what more can you ask for from a jam game. Incredibly satisfying gameplay loop with a fun light-hearted aesthetic. Great game!

I did have a bug where the upgrade menu never came back after a few rounds even after using all my balls which was a shame as that was a good run. I also think it could be a little clearer how the controls affect the outcome.

Loved this game, definitely one that could be polished up and make a nice small release out of.

Thanks! I kinda kept you locked into the minigame win or lose to make it a strategic choice as the game quickly gets more hectic you need to choose whether you have the time to start production or defend.


Thanks for playing!

Thank you! I've been playing a lot of Dredge so really wanted to use a QTE dial thing in this game 😅

Thanks for playing!

Thanks for the kind words. I kinda kept you locked into the minigame to make it a strategic choice as the game quickly gets more hectic you need to choose whether you have the time to start production or defend.

I also wasn't 100% happy with the key bindings, but also didn't seem like a natural set that everyone would like.

Thank you for playing!

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A very cool twist on the Buster Bros,/Pang style arcade games with a melee attack. There's definitely a technique you can pick up pretty easy to guarantee a win, I'd like to see some variety in how different size balls react or some power ups/handicaps.

It's a very pretty game although I see that it's an asset pack, it'd be nice to see you team up or give the art a go yourself!

Very fun! 

Great art, every asset looked really well drawn. I also liked that it changed up a little about halfway through with the arm moving. The flip mechanic is well made and feels satisfying.

A little more variety would've been nice. By the last 30 seconds I was trying to land the pancakes on the fly in a way that they would stay there... I got so close!

I very much enjoyed the Star Fox style controls and the neon-soaked atmosphere, a great aesthetic. I also liked the semi-auto targeting system, great work!

Performance, in the browser version at least, was patchy at best. With lots of freezes to the point I thought it had crashed once. 

As others have said the link to the theme does seem a little tenous but overall it's a huge achievement for a week game jam.

Excellent artistic direction and a really cool concept. I love the idea of the goblins using any junk they find. The equipping section is very cool and I love how each piece looks in each different slot.

It would've been nice to know what each piece of rubbish does and how it affects in the two different slots. Sadly I got softlocked on my playthrough being stuck in an endless cycle of missing one another.

Thank you! The cat artist will be super pleased to hear! Sorry the QTE was a little difficult, that's all on me 😅 I guess when you've done it a few hundred times to test it gets a bit too easy

Thank you! Once upon a time the turret was twice as fast 😅

Totally agree on making things a bit more clearer, sadly time wasn't on my side and just wanted to make sure it played ok more.

Thank you playing!

Sorry for deafening you! Will definitely keep that in mind next time. There was a note at the beginning and in the description for interaction but yeah a bit more tutorial would've been handled if there was more time. Thanks for playing

Super cute art style and music. I do have to agree with the previous commenter that each stage was exceptionally long for a tower defence game. Much shorter stages would keep the player going to see the next enemy and tower. Alternatively a 2x/3x speed would've been a nice option, kind of like how Bloons does so if you're confident in your build you can just fast forward to the next wave.

A heck of an accomplishment in a weeks jam though! 

Looks like it had potential. The art style is cute and the gameplay loop looks like it could be fun with a little refinement.

As it stands though it's pretty unplayable, although you definitely could've made it easier on people by at least explaining the controls and the GUI in the description and by just ticking the box to allow us to fullscreen the game. The spawn rate at night is also insane which again was probably only one variable.

I'd definitely say go back to this when the jam is over and get a full prototype finished with some clear guidance to help the player know what is going on.

Awesome, super fun game. The amount of customisation and reverse tower defence theming work super well together. The art is pretty basic but it's all thematically the same and works together. But most importantly this was a lot of fun.

I'm sure there could be some more balancing done as I was able to finish on the first run with 2 over armor, 2 runes and the warp power up which seemed a bit OP. 

Loved it and would play a bigger release of it.

I liked your character sprite and how the lighting changes his shirt on the way up. It definitely hits the theme being a classic jumping tower platformer.

I understand it's an Only Up style rage platformer but they aren't that conducive to game jams as they actively try to make the player quit instead of pushing on to see more of the game. The incredibly floaty platforming and almost immediately (just two levels up) tiny single square platforms make it very difficult to want to push onwards.

I'd also highly recommend jumping into one of the Godot 4.x releases so you can release a web build, wayyy more people are willing to play a web build than download an .exe.