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1D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Restrictions | #18 | 3.873 | 5.000 |
Audio | #22 | 1.420 | 1.833 |
Minimalist | #23 | 3.744 | 4.833 |
Innovation | #23 | 2.453 | 3.167 |
Theme | #23 | 3.098 | 4.000 |
Polish | #24 | 1.936 | 2.500 |
Overall | #24 | 2.630 | 3.396 |
Design | #25 | 2.324 | 3.000 |
Fun | #25 | 2.195 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you make the game solo or with a team?
Solo
Did you make the audio for this game during the game jam period?
Made all the audio during the game jam
Did you make the art for this game during the game jam period?
Made all the art during the game jam
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Comments
This is actually a really cool idea! It's trippy and really mind-bending!
Thank you, appreciate the kind words!
It was cool to realize the abilities of combined balls, but I agree with @Edgor when they say that a bit of explanation (or feedback to let us know that we're progressing... I'm still not sure if the levels were just infinitely randomly generated) may have helped.
I agree with the rest as well - the only thing your game is missing to be really close to an idea that you can run with is a few other interactables, which would in turn spawn specific levels and thus a bit of progressive structure (or randomly spawning levels, whatever you'd want)... and maybe a soundtrack that's a bit less stressful. XD
Nice concept!
Thanks a lot! I'm more and more inclined to try and expand on the concept, see what I can make of it. I should probably have polished this one a bit more, but it is what it is for now.
Interesting gameplay design. Couple of things to note however: When I first booted the game up, I had no idea what was happening. There were no hints about what keys should I use, what is my goal, or any other meaningful information. However, when I did finally understand what controls were, I quickly grasped the game idea as well. It's interesting for five minutes at best, and definitely could use some better soundtrack and more variety between the levels (Maybe new mechanics, powerups, obstacles?) All in all, cool.
Thanks for the feedback! I've gotten other feedback which I might or might not apply if I expand the game. I realize I might have gone overboard on the "minimalistic" part, and the music has been likened to waterboarding. Room for improvements!