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We Multiply's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 3.801 | 4.250 |
Overall | #9 | 3.592 | 4.016 |
Design | #10 | 3.354 | 3.750 |
Minimalist | #10 | 4.249 | 4.750 |
Innovation | #13 | 3.130 | 3.500 |
Audio | #14 | 3.354 | 3.750 |
Adherence to Restrictions | #15 | 4.025 | 4.500 |
Theme | #16 | 3.578 | 4.000 |
Polish | #16 | 3.242 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you make the game solo or with a team?
Solo
Did you make the art for this game during the game jam period?
Made all the art during the game jam
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Comments
I agree with everyone below, this game was really fun and the risk - reward play is a nice touch. I wish there were another mechanic (as others have said) but what is here is really good. Great job!
I second everything that everyone below me said - they were accurate. Another modifier to the current formula could maybe be that the multipliers push you away, with higher multipliers boosting your further, allowing you to strategically position yourself to ride the wave away and thus be tempted to get even closer and play even more riskily!
You've done a lot with a little. Super!
Simple yet entertaining. Two words best describe this game. There was nothing confusing about the controls or the mechanics as developer made sure to give a quick yet informative tutorial. So big props to that.
Now the gameplay part itself is rather entertaining because you can always choose to go for more risky but higher score move, or maybe not risk it this time and take the lower score? That question is being asked almost every second while playing this game and quick thinking will benefit the player the most. What I was missing, was probably more variety as you go further into the game. Maybe new enemies start spawning? Level shape changes? More stuff to pick up? Upgrades? Lots and lots of ways to flesh this game into a full one. Enjoyed, thanks!
This game was insanely fun to play! I was constantly on the move while the enemies hunted me down! Everytime I killed a bunch of enemies, the satisfaction was very rewarding. The soundtrack is amazing and just made the game a complete package. I can definitely see myself playing this game much often for hours if polished with art and maybe with multiplayer where you can help your friends survive by getting health/shield powerups. I would recommend maybe adding in seed dependent randomness, so that the enemies and powerups are generated via the seed. This way I could share a seed on which I got an hiscore with my friend to see how well they play on it! Simple mechanic, well executed, very fun game! Great job 'mate!