I'm doing a 3D voxel based game, and have been keeping in mind the 2 & 10 color constraints. One question I had is, can we use lighting? I've so far been sticking with unlit geometry cause I'm unsure if shading a blue poly to a darker blue means it's a different color "code".
What I have now...
What I was thinking as far as lighting (and maybe shadows)...
Thanks!