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Starship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall score | #31 | 3.000 | 3.000 |
How would you rate the game's gameplay/mechanics? | #34 | 2.846 | 2.846 |
Overall | #35 | 2.872 | 2.872 |
How would you rate the creativity of this game? | #38 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The style is really cool and ties in well with the minimalistic theme and the controls are nice, but the game is a little too slow paced. If you increased the enemy count or speed I'm sure this would make a really fun game! Also, congrats on finishing your first game!
Cool controls, really neat visuals and all, but the gameplay is waaay to slow, pump those enemy numbers way up! :D
For sure, I'm gonna be tinkering with it for a while. Thanks.
Particle effects and ennemies are sympathic. I liked these clean graphisms ! The game is just too easy, i think a could hit theses ennemies during one hour without losing :D Well played !
Lol my sister got 380 without even moving. If I had more time for play testing I could have gotten more out of it. It was a good learning experience.
I like the idea that aiming and moving are two separate things. The spawn rate and bullet speed can be increased to make it more fun. Overall, I like the maneuvering of the ship, the particle effects and the enemy movement patterns.
Yeah I had added hundreds of variables throughout the game tweaking speed, DPS, and other things and in the end I just didn't get enough in the final cut and it was pretty muted. I'm not letting that bother me. I completed my goal (which was to at least finish). I still have three coded enemies to toss in. I think I'll keep the project around for a part II jam or something.
Thanks for the input.
It was a lot of fun, but I wish the difficulty had ramped up a bit faster. I loved the particle effects, though. The way they bounced off the player and enemies made the kills feel really awesome.
Yeah I know. There's actually three different enemies and they had different flight patterns and characteristics, but I just overslept too often and couldn't get them in the final cut. The code was there but I really struggled with making a proper difficulty ramp. Lessons learned I guess.
Thank!