I like the idea that aiming and moving are two separate things. The spawn rate and bullet speed can be increased to make it more fun. Overall, I like the maneuvering of the ship, the particle effects and the enemy movement patterns.
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Yeah I had added hundreds of variables throughout the game tweaking speed, DPS, and other things and in the end I just didn't get enough in the final cut and it was pretty muted. I'm not letting that bother me. I completed my goal (which was to at least finish). I still have three coded enemies to toss in. I think I'll keep the project around for a part II jam or something.
Thanks for the input.