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Palin's Drome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #18 | 3.906 | 4.429 |
Gameplay | #19 | 3.528 | 4.000 |
Overall | #19 | 3.276 | 3.714 |
Music | #25 | 2.898 | 3.286 |
Graphics | #31 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept, but the time limit really stressed me a bit. Great puzzles and cute art!
The rejection gameplay element does seem to be a recurring issue.
I love the effort put into the story and the mechanics and use of the theme are excellent. I can't quite put my finger on it, but the controls felt a little bit off - not quite as tight / responsive perhaps? - but nothing enough to detract significantly. As mentioned by X1r0m, the music was a little repetitive, but that's pretty understandable within a game jam. Overall, a really nice entry. :)
I still see no problem with the controls on my end beyond the game pad not working, but that's something I can easily fix in the next update.
Really nice game but it has some problems with controls and the camera. The music is nice but it get's very repetitive after a while. And it's not exactly a good idea to put a time limit into a puzzle game. But otherwise it's fine. I like how the game doesn't take itself too siriusly.
Could you elaborate on the controls and camera? Jewelbeat's music loops aren't very long, but they're free and the large variety means I can easily find something suited for everything. The rejection is there for a reason though the words to describe it are not coming to me at present. I never really considered this a serious game, it was more so I could try out platformer levels and collection goals, but I still put a lot of effort into it.
Getting stuck on the first puzzle - the idea is really interesting but its hard to control palin without being able to see where its going, so the fire keeps getting put out. Or wondering if there's an obvious solution that I missed?
In the tutorial you can see an "i" key in that room right after you can "mirrormake" if you press the "i" key while Palin is present the camera switches focus between Hannah and Palin, of course the controls still focus on Hannah, so don't get turned around. I put every key symbol in the tutorial so people would think, hmm, maybe I should press that. I could probably add in a small carving to show what the key actually does or add in an extra info mirror when I do some more work on this.
Yeah I did try the I key but It isn't much of an aid as ultimately the character collision is affecting Hannah so its hard to get the fire to not hit the walls. Otherwise I thought that the platforming controls were quite smooth and well done, with wall jumping being slightly difficult to pull off.
Getting Palin not to hit to the walls is supposed to be a challenge at some points, keep in mind that the exact position of the sym line can make a big difference and you can hold up or down to make a horizontal sym line. Some of the wall jumping segments in the second level can be very challenging when trying to stop Palin from colliding, but it can be done, I've double tested every mirajewel and glinting shard and they are all reachable, though they can be challenging. I noticed you commented on the wall jumps but I take it you have not reached a monkey bar section yet? Now that was the real challenge to pull off.
If you send me a screen shot of the exact place your stuck I can probably explain how it's done.